Difference between revisions of "Melee"
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Melee is | Melee is close quarter physical combat. | ||
[[Category: | In most roguelikes bumping into an enemy with the normal movement interface causes a melee attack. | ||
Melee attacks are typically not guaranteed to hit. The specific mechanics of such combat vary greatly from game to game and these differences are frequently a fundamental feature of the gameplay experience. | |||
Most roguelikes feature a wielded [[weapon]] or two which will be used automatically during attacks. The worn [[armor]] and [[shield]] of the target will affect the outcome. | |||
Some common considerations when designing a melee system include | |||
*Can they be dodged? | |||
*Are they blockable? | |||
*Can specific body parts be targeted? | |||
*Are there secondary effects from an attack? | |||
**Magical effects might be triggered | |||
**Durability of armor hit might be reduced | |||
*Are there bonuses and/or penalties based on opponents equipment? | |||
*Which stats apply at which stages of the attack? | |||
*Are there stances allowing adjusted chances of hitting, damaging, etc.? | |||
[[Category:Concepts]] |
Latest revision as of 04:48, 22 August 2012
Melee is close quarter physical combat.
In most roguelikes bumping into an enemy with the normal movement interface causes a melee attack.
Melee attacks are typically not guaranteed to hit. The specific mechanics of such combat vary greatly from game to game and these differences are frequently a fundamental feature of the gameplay experience.
Most roguelikes feature a wielded weapon or two which will be used automatically during attacks. The worn armor and shield of the target will affect the outcome.
Some common considerations when designing a melee system include
- Can they be dodged?
- Are they blockable?
- Can specific body parts be targeted?
- Are there secondary effects from an attack?
- Magical effects might be triggered
- Durability of armor hit might be reduced
- Are there bonuses and/or penalties based on opponents equipment?
- Which stats apply at which stages of the attack?
- Are there stances allowing adjusted chances of hitting, damaging, etc.?