Difference between revisions of "Teleglitch"
(Citations aren't needed on this wiki. The game claims to be roguelike and has at least some roguelike elements. Please revive the discussion at RogueBasin talk:Community Portal if you think we should limit games to pure roguelikes.) |
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Teleglitch is a roguelike | Teleglitch is a roguelike top-down shooter with a pixelated art style. The game takes place in procedurally generated military research & training complex that has a different map every time you play. | ||
== Setting == | == Setting == |
Revision as of 02:55, 17 January 2013
Teleglitch | |
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Developer | Johamm Tael & Mihkel Tael |
Theme | Sci-fi Survival Horror |
Influences | Doom, Alien Breed |
Status | Stable |
Released | 2012-11-24 |
Updated | 6.2, 2013-01-09 |
Licensing | Commercial (Demo Available) |
P. Language | C++?/Lua |
Platforms | Linux, Windows |
Interface | Keyboard and Mouse |
Game Length | |
Official site of Teleglitch |
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Teleglitch is a roguelike top-down shooter with a pixelated art style. The game takes place in procedurally generated military research & training complex that has a different map every time you play.
Setting
See the future where humanity is controlled by cold, dark mega-corporations. One of them is Military Technology Incorporated (a.k.a. Militech), one of the world's largest military research organizations, specializing in necrotic tissue reactivation and nonhuman combatants (zombies, cloned battle organisms, robots, etc). Far out in the edge of colonized space lies Medusa 1-C, a cheap planet with lethal atmosphere. There is only one building on the entire planet - a huge military research & training complex. Unfortunately, something goes very wrong in that base. All you know is that most of the facility personnel have been killed, microchipped and reactivated as combatants by the central processing AI of the facility. Except for yourself, a scientist with an incredibly strong will to survive.