Difference between revisions of "Triangle Wizard"

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| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]] or [[Tiles]]
| interface = [[ASCII]] or [[Tiles]]
| updated = May 12, 2013
| updated = Sept 9, 2013
| updver = R 15.07
| updver = R 16.01
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 10+ hours
| length = 10+ hours
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* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 15.04) ==
== Latest Major Update (R 16.01) ==


*The Dungeons and Decorating quest now also allows lava (for the Dungeon Master) and (un)holy water as water.
*Information about the location of the Trollmire and the Dark Days Ahead levels can now be correctly obtained via a Sanctified Shrine.
*Holy, acid and unholy water now correctly works with the Brinelady powers.
*Fixed some issues with the font in the inventory.
*Fixed a few typos.
*Added the 'item_fix' console command to retrieve objects that are outside the level.
*Color Blast has a new visual effect if you have the Mesmerizing Colors talent.
*Trolls now correctly deal high damage in melee.
*Friendly Cloud of Ashes spells do not obscure sight as much.
*Added the Cro-Magnon and Salientian races.
*Cursed items now also sparkle if powerfully cursed and they are on the ground.
*Added the Paragon class.
*Gemini's priest power now works correctly with tiles.
*Fixed a small problem with the initial spell keybinding of the Zombie Lord.
*Corrected some starting spell levels for the Blackguard and Zombie Master classes.
*Zombie Lord's Infection spell now correctly regenerates and starts at level two.
*Added the Fool class, an insane mage whose abilities increase via cursed items.
*Fixed a bug in the Necromancer transformation handler which could affect spell damage.
*Fixed a crash involving Wuzeare's priest ability and fixed an error that stopped it from functioning properly.
*Mechayon is now immune to the Infection spell.
*Upgraded the visual of Swirling Stars a bit.
*Oozemaster's Slimeform now lasts 30 seconds regardless of level, allowing for better timing.
*Total item level is now visible in the inventory (this is particularly of use to the new Fool class).
*Added the Werewolf race.
*Save games now have an extension identifying the game version.
*Increased the power of the Totemic Whisperer's familiar.
*Traps can now also be mounted inside walls.
*Fixed a problem with followers of Zenithar having to pay for stuff in non-shop levels. Zenithar shop functionality now takes a few seconds to be available after level start.
*Traps can now have spell talents.
*Excruciating Demisatisus disease now has a chance to make the victim explode when it ends.
*Many talents can now be deactivated (and reactivated later if needed) in the talent screen.
*Trolls now have slower casting speed instead of slowed spell regeneration.
*Another fix for the crash on victory bug.
*Some levels are no longer square.
*Added the Dread More late game quest.
*Fixed a bug in the level generation logic which could generate levels which are not connected.
*Added the Trollmire random level.
*Fixed a very rare bug that could crash the game while worshipping Zenithar.
*Fixed a bug that caused some quest creatures to be spawned inside walls.
*Items which 'on-cast' effects now correctly work when equipped on an ally.
*Added the Cloaking Aura.
*You can now ask allies to unequip and drop their item by pressing PageUp on top of them (the same key you use to give items with).
*Crusade should no longer spawn creatures outside the level boundaries.
*Fixed a bug whereby equipping an ally with an item, killing them, resurrecting them and equipping them again etc. would lead to infinite stats.
*Cursed Potions of Level Up can no longer be used in unique levels.
*Fixed a typo in Captain Jack's Compass.
*Umbral Blot can now fly.
*Added five new unique creatures.
*Maevalin's random talents can no longer make him immune to damage.
*Added a little something for Triangle Wizard day (the fifth anniversary).
*Added Delekti's Plot Hole as a unique drop.
*Updated the visual for Fury a bit.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Revision as of 21:31, 9 September 2013

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Sept 9, 2013 (R 16.01)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom (although a recent update allows you to join him and seek his release instead).

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system and the ability to use tiles.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 16.01)

  • Information about the location of the Trollmire and the Dark Days Ahead levels can now be correctly obtained via a Sanctified Shrine.
  • Fixed some issues with the font in the inventory.
  • Added the 'item_fix' console command to retrieve objects that are outside the level.
  • Trolls now correctly deal high damage in melee.
  • Added the Cro-Magnon and Salientian races.
  • Added the Paragon class.
  • Fixed a small problem with the initial spell keybinding of the Zombie Lord.
  • Zombie Lord's Infection spell now correctly regenerates and starts at level two.
  • Fixed a bug in the Necromancer transformation handler which could affect spell damage.
  • Mechayon is now immune to the Infection spell.
  • Oozemaster's Slimeform now lasts 30 seconds regardless of level, allowing for better timing.
  • Added the Werewolf race.
  • Increased the power of the Totemic Whisperer's familiar.
  • Fixed a problem with followers of Zenithar having to pay for stuff in non-shop levels. Zenithar shop functionality now takes a few seconds to be available after level start.
  • Excruciating Demisatisus disease now has a chance to make the victim explode when it ends.
  • Trolls now have slower casting speed instead of slowed spell regeneration.
  • Some levels are no longer square.
  • Fixed a bug in the level generation logic which could generate levels which are not connected.
  • Fixed a very rare bug that could crash the game while worshipping Zenithar.
  • Items which 'on-cast' effects now correctly work when equipped on an ally.
  • You can now ask allies to unequip and drop their item by pressing PageUp on top of them (the same key you use to give items with).
  • Fixed a bug whereby equipping an ally with an item, killing them, resurrecting them and equipping them again etc. would lead to infinite stats.
  • Fixed a typo in Captain Jack's Compass.
  • Added five new unique creatures.
  • Added a little something for Triangle Wizard day (the fifth anniversary).