Difference between revisions of "Toby the Trapper"
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|interface = [[ASCII]], Keyboard | |interface = [[ASCII]], Keyboard | ||
|length = < 1 hour | |length = < 1 hour | ||
|site = http://www. | |site = http://www.gamesofgrey.com/blog/ | ||
}} | }} | ||
{{coffeebreak}} | {{coffeebreak}} | ||
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Download it here: | Download it here: | ||
http:// | http://www.gamesofgrey.com/games/trapper/trapper1.2.zip | ||
Newest edition includes a number of bugfixes, updates and feature completions over the 7DRL version. Most notably it reduces the number of levels to 13, fixes some boss behaviours, adds 3 new enemy types and makes higher end traps easier to use. | Newest edition includes a number of bugfixes, updates and feature completions over the 7DRL version. Most notably it reduces the number of levels to 13, fixes some boss behaviours, adds 3 new enemy types and makes higher end traps easier to use. | ||
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Screenshot: | Screenshot: | ||
http:// | http://www.gamesofgrey.com/games/trapper/trapper2.png |
Latest revision as of 00:13, 17 March 2014
Toby the Trapper | |
---|---|
7DRL | |
Developer | Darren Grey |
Theme | Fantasy |
Influences | ADOM, Gruesome |
Released | Mar 2010 |
Updated | 20th September 2010 (v1.2) |
Licensing | GPL, Open source |
P. Language | Free Pascal |
Platforms | Windows Linux OSX |
Interface | ASCII, Keyboard |
Game Length | < 1 hour |
Official site of Toby the Trapper |
Description
Toby the Trapper is a coffeebreak roguelike written in Free Pascal by Darren Grey for the 7DRL 2010 competition. It features a somewhat novel battle system whereby enemies can only be harmed by traps laid by the player. It's a moderately difficult game in which any misstep can lead to instant death, but careful play can get you far. There are 13 levels, 6 bosses, 8 trap types and 15 ending variations depending on playstyle.
Download it here:
http://www.gamesofgrey.com/games/trapper/trapper1.2.zip
Newest edition includes a number of bugfixes, updates and feature completions over the 7DRL version. Most notably it reduces the number of levels to 13, fixes some boss behaviours, adds 3 new enemy types and makes higher end traps easier to use.
Screenshot: