Difference between revisions of "Mysterious Space"
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|released = March 15th, 2014 | |released = March 15th, 2014 | ||
|relver = 0.1.0 | |relver = 0.1.0 | ||
|updated = Dec | |updated = Dec 4th, 2015 | ||
|updver = 0. | |updver = 0.5.0 | ||
|licensing = [[Closed Source]] | |licensing = [[Closed Source]] | ||
|language = [[C#]] | |language = [[C#]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|interface = [[Keyboard]] [[Gamepad]] | |interface = [[Keyboard]], [[Gamepad]] | ||
|length = a few minutes to an hour | |length = a few minutes to an hour | ||
|site = http://benmakesgames.itch.io/mysterious-space | |site = http://benmakesgames.itch.io/mysterious-space | ||
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I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible. | I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible. | ||
In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega | In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega to recover an important piece of information, and to return with that information in one piece. | ||
To get there, you'll have to stop at planets along the way to find much-needed fuel. | To get there, you'll have to stop at planets along the way to find much-needed fuel. | ||
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* "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out... | * "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out... | ||
* A variety of enemies, each with unique movement patterns and ways to kill you | * A variety of enemies, each with unique movement patterns and ways to kill you | ||
* Procedurally-generated weapons, shields, and | * Procedurally-generated weapons, shields, armor, and accessories to equip yourself with | ||
* Upgrade Parts, which you can collect and use to further customize your ship | * Upgrade Parts, which you can collect and use to further customize your ship | ||
* "Secret logs" that reveal the lore of the world (galaxy? universe?) | * "Secret logs" that reveal the lore of the world (galaxy? universe?) | ||
* Unlockable ships | |||
* Support for xbox-like gamepads, arrow key, and wasd | * Support for xbox-like gamepads, arrow key, and wasd | ||
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* Internationalization (I have partial French and German language support) | * Internationalization (I have partial French and German language support) | ||
* More things to find and do on planets | * More things to find and do on planets | ||
=="Maybe"-things== | =="Maybe"-things== |
Revision as of 16:15, 5 January 2015
Mysterious Space | |
---|---|
Stable game | |
Developer | Ben Hendel-Doying |
Theme | Sci-fi action space shooter |
Influences | Rogue Crystal Quest |
Released | March 15th, 2014 (0.1.0) |
Updated | Dec 4th, 2015 (0.5.0) |
Licensing | Closed Source |
P. Language | C# |
Platforms | Windows |
Interface | Keyboard, Gamepad |
Game Length | a few minutes to an hour |
Official site of Mysterious Space |
Overview
I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible.
In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega to recover an important piece of information, and to return with that information in one piece.
To get there, you'll have to stop at planets along the way to find much-needed fuel.
Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.
Features
- Procedurally-generated planets, with tunnels and caves (looks Terraria-ish to me)
- "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
- A variety of enemies, each with unique movement patterns and ways to kill you
- Procedurally-generated weapons, shields, armor, and accessories to equip yourself with
- Upgrade Parts, which you can collect and use to further customize your ship
- "Secret logs" that reveal the lore of the world (galaxy? universe?)
- Unlockable ships
- Support for xbox-like gamepads, arrow key, and wasd
Plans for the Future
- More enemies
- More crazy weapons, shields, and armors
- Internationalization (I have partial French and German language support)
- More things to find and do on planets
"Maybe"-things
- Local co-op
Websites
- itch.io page
- My YouTube channel where I post development update videos