Difference between revisions of "Javelin"
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==Changelog== | ==Changelog== | ||
===Version 1.1 ( | ===Version 1.1 (2016-02-26)=== | ||
* Dungeons! | * Dungeons! |
Revision as of 21:46, 24 February 2016
Javelin | |
---|---|
Stable game | |
Developer | Alex Henry |
Theme | Fantasy |
Influences | D&D, Tyrant |
Released | September 1, 2015 (1.0) |
Updated | February 25, 2016 (1.1) |
Licensing | Open source (GPLv2) |
P. Language | Java |
Platforms | Windows, Mac, Linux |
Interface | Graphical Tiles, Keyboard |
Game Length | Medium |
Official site of Javelin |
Javelin is a free open-source single-player role-playing game written in Java that uses d20 as the rule system – more widely known as Dungeons and Dragons (versions 3.0 and 3.5) and it's successor Pathfinder. It draws heavy inspiration from many other video games, from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Dragon Quest series.
Features
- True artificial intelligence with easily customizeable thinking time!
- Uses a d20 (D&D) variant rule system, balancing classic hack-and-slash with a more dynamic turn sequence!
- Party-based gameplay - control one or more squads, not just a single hero!
- You choose how to level up your team!
Changelog
Version 1.1 (2016-02-26)
* Dungeons! * Vehicles! * Portals! * Tournaments! * The Tower of Haxor! * Many new, randomly-generated battle maps! * Lots of UI and AI improvements! * Each town now has a unique selection of items and upgrades * Towns now take a certain amount of time to craft items and train heroes * In-battle power-ups for special battles * A total of 136 monsters, 27 items, 57 upgrades and 25 spells
Links
Screenshots
Click on the images for full-sized versions::