Difference between revisions of "Unix"

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(The start of a Unix page. Mostly I explain that Unix has almost no binary compatibility.)
 
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'''Unix''' is a family of operating systems that includes [[BSD]], [[Linux]], [[Solaris]], commercial Unix and other Unix clones. [[Mac OS X]] is also a Unix clone at its core. Unix is the origin of [[Rogue]] and [[Definition|roguelikes]]; the [[curses library]] also comes from Unix. The world has gradually tired of calling it '''UNIX''' with all uppercase letters. In the 1980s, players would sit at their video screens and command lines, type "rogue" or "[[hack]]" or "[[larn]]" or another game, and enjoy the keyboard action and ASCII graphics. They still do it today. FreeBSD, NetBSD, OpenBSD, OpenSolaris and several GNU/Linux distributions are freely available; many programmers and skilled players use them.
'''Unix''' is a family of operating systems conforming to the ''Single Unix Specification'', ultimately based on the original AT&T Unix. Unix-like operating systems, such as various [[BSD]] derivates and [[Linux]] distributions, follow most of the specification. UNIX is a [http://www.unix.org/trademark.html trademark of The Open Group]; most Unix systems are [http://www.netbsd.org/Misc/call-it-a-duck.html not UNIX].


(Unix is actually someone's trademark, but commonly refers also to Unix clones like BSD and Linux.)
Unix is the origin of the [[C]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [[BSD]] variant of Unix.


== How Unix is ==
<div class="floatright">__TOC__</div>
'''Unix is several binary-incompatible operating systems and releases over multiple
== Porting a roguelike to Unix ==
If your roguelike game is a C program, then to port it to Unix, you ''must'' provide the source code to the public. This is necessary to allow everyone to recompile the roguelike game for their Unix system and their processor architecture.


A roguelike developer who has shipped binaries of his or her game for [[Macintosh]], [[Windows]], AmigaOS, BeOS and handhelds might be uncomfortable with Unix. The realm of Unix is nearly void of binary compatibility. A program compiled on one Unix operating system will not run on another. The FreeBSD operating system and the OpenSolaris operating system, for example, have different kernels and C libraries (though the C libraries contain mostly the same C functions).
Today, Unix and Unix-like operating systems, for instance, [http://www.freebsd.org FreeBSD], [http://www.netbsd.org NetBSD], [http://www.openbsd.org OpenBSD], [http://www.minix3.org Minix], [http://www.opensolaris.org OpenSolaris] or [http://www.gnu.org GNU/Linux], are freely available. Many players and developers use them.


: There are exceptions to this. Some operating systems provide ''binary emulation''. For example, some NetBSD/i386 kernels can load Linux/i386 binaries, providing a way to play [[ADOM]] upon NetBSD. This requires some setup, including the installation of certain Linux packages (like the GNU C library for Linux) on the NetBSD system.
Some roguelike developers only distribute a Linux/i386 binary. “Linux/i386” refers to the Intel x86 or IA-32 architecture found in common personal computers. However, some players have Linux on other types of computers, such as [http://www.penguinppc.org/ PowerPC]. Some players have Unix flavors other than Linux, such as the *BSD systems. '''There is no single Unix binary format.''' A Linux/powerpc computer cannot a play a Linux/i386 game. An OpenBSD/powerpc computer cannot play a Linux/powerpc game.


Unix runs on multiple processor architectures. At the extreme, NetBSD does at least [http://www.netbsd.org/Ports/#ports-by-cpu 17 architectures]. Ubuntu provides Linux for [http://www.ubuntu.com/download/releasenotes/606#head-e15a51f7ff4cac464dfd54cbed7506ef13814de3 4 architectures], but Linux can also run elsewhere. Ubuntu/PowerPC will ''not'' run programs from Ubuntu/SPARC. Further, some systems are not even binary compatible between releases; OpenBSD 3.9 will ''not'' run any OpenBSD 3.8 programs, unless the user installs 3.8 libraries. Unix vendors deal with this by building popular packages themselves. What the roguelike developer needs to do is to make available the roguelike's ''source code'' and permit the public to run their C (or other language) compilers on the program.
There are inconvenient workarounds, such as emulation, but confining players to Linux/i386 will lock out many potential Unix players.


: Thanks to the [http://www.freestandards.org/en/LSB Linux Standards Base] and to the stability of the [http://www.gnu.org/software/libc/ GNU C Library], ''some'' Linux distributions have a great deal of binary compatibility. Thus some roguelikes support Linux/x86 and ''no other'' Unix, and some provide Linux binaries without source code. This of course is an exclusion of the minority who has Linux on certain Apple or Sun hardware.
== Source-compatility ==
In the 1980s, the many BSD and SYSV variants introduced incompatibilities to Unix. Today, ''Single Unix Specification'' has brought more uniformity to things. Most C functions that a roguelike programmer needs should be everywhere.


Further, Unix has a diverse set of libraries and environments to program in. [[NetHack]] can display on the terminal, with Xaw widgets, or with Qt widgets, all on Unix. This often causes ''[[Wikipedia:dependency hell|dependency hell]]'', a situation during which users must install libraries (such as Qt, and all of the libraries that Qt uses) before they can install a program. Fortunately, most roguelike games use common libraries. A copy of [[Angband]], built with only the "gcu" interface, needs only libc (the [[C]] library) and libcurses (the [[curses library]]) to run.
For example, C programmers on both Unix and not-Unix platforms may use the <tt>rand</tt> function to generate random numbers, and <tt>srand</tt> and <tt>time</tt> to seed the [[random number generator]]; you would #include <stdlib.h> and #include <time.h>. Because <tt>rand</tt> is a bad generator on many systems, you may prefer to use the <tt>random</tt> and <tt>initstate</tt> generator on Unix. (Integration and use of the [[Mersenne twister]] may the key to giving reliable random numbers to a roguelike game on any operating system.)


== Porting ''to'' Unix ==
Avoid non-portable Unix functions, such as <tt>random_r</tt> or <tt>arc4random</tt>, <tt>mempcpy</tt> or <tt>strlcpy</tt>, unless you are prepared to write configure tests for these functions and to provide substitutes should they be missing. The [http://www.gnu.org/software/libc/manual/ GNU C Library Manual] (“info libc” on a GNU system) describes quite well which functions are portable. If you are reading the BSD or Solaris manual pages, then functions attributed to ANSI C, XPG4, POSIX, or the Single Unix Specification are portable. Some functions from 4.4BSD, including <tt>snprintf</tt>, are now portable.


To do.
The worst portability problems will happen if you need to create a pseudo-terminal (as sshd and xterm do), create a networking interface, or support old Unix systems. A roguelike game will rarely come close to doing anything of that sort. In general, '''a roguelike developer can program for one flavor of Unix and not worry about the others.'''


== Porting ''from'' Unix ==
If you need to draw ASCII graphics on the terminal, then use the [[curses library]]! Programming with curses is very consistent across platforms; the main difference is that Linux and Darwin users will link with <tt>-lncurses</tt> while most other Unix users will link with <tt>-lcurses</tt>.


== Porting ''within'' Unix ==
== Diversity of interfaces ==
Unix has a diverse set of libraries and environments to program in. ''[[Angband]]'', ''[[NetHack]]'', and their variants take the most advantage of this, providing multiple frontends or window ports.
 
The graphical environment on most Unix systems is the [http://www.x.org X Window System, Version 11]. The ''main-x11.c'' frontend for Angband draws the game using [[X11]], enabling new features like tiles and multiple windows. The ''x11'' window port of NetHack provides similar features, but requires the Xaw widget set bundled with XFree86 or Xorg.
 
[[Qt]] and [[SDL]] interfaces to both Angband and NetHack also exist. Both Qt an SDL are portable across X11, Mac OS, and Microsoft Windows! Qt and SDL also add features that plain ancient X11 lacks.
 
[[Category: Systems]]

Latest revision as of 18:10, 17 December 2017

Unix is a family of operating systems conforming to the Single Unix Specification, ultimately based on the original AT&T Unix. Unix-like operating systems, such as various BSD derivates and Linux distributions, follow most of the specification. UNIX is a trademark of The Open Group; most Unix systems are not UNIX.

Unix is the origin of the C programming language, the curses library and the roguelike genre of games. The original Rogue rose to fame as a binary distributed with the BSD variant of Unix.

Porting a roguelike to Unix

If your roguelike game is a C program, then to port it to Unix, you must provide the source code to the public. This is necessary to allow everyone to recompile the roguelike game for their Unix system and their processor architecture.

Today, Unix and Unix-like operating systems, for instance, FreeBSD, NetBSD, OpenBSD, Minix, OpenSolaris or GNU/Linux, are freely available. Many players and developers use them.

Some roguelike developers only distribute a Linux/i386 binary. “Linux/i386” refers to the Intel x86 or IA-32 architecture found in common personal computers. However, some players have Linux on other types of computers, such as PowerPC. Some players have Unix flavors other than Linux, such as the *BSD systems. There is no single Unix binary format. A Linux/powerpc computer cannot a play a Linux/i386 game. An OpenBSD/powerpc computer cannot play a Linux/powerpc game.

There are inconvenient workarounds, such as emulation, but confining players to Linux/i386 will lock out many potential Unix players.

Source-compatility

In the 1980s, the many BSD and SYSV variants introduced incompatibilities to Unix. Today, Single Unix Specification has brought more uniformity to things. Most C functions that a roguelike programmer needs should be everywhere.

For example, C programmers on both Unix and not-Unix platforms may use the rand function to generate random numbers, and srand and time to seed the random number generator; you would #include <stdlib.h> and #include <time.h>. Because rand is a bad generator on many systems, you may prefer to use the random and initstate generator on Unix. (Integration and use of the Mersenne twister may the key to giving reliable random numbers to a roguelike game on any operating system.)

Avoid non-portable Unix functions, such as random_r or arc4random, mempcpy or strlcpy, unless you are prepared to write configure tests for these functions and to provide substitutes should they be missing. The GNU C Library Manual (“info libc” on a GNU system) describes quite well which functions are portable. If you are reading the BSD or Solaris manual pages, then functions attributed to ANSI C, XPG4, POSIX, or the Single Unix Specification are portable. Some functions from 4.4BSD, including snprintf, are now portable.

The worst portability problems will happen if you need to create a pseudo-terminal (as sshd and xterm do), create a networking interface, or support old Unix systems. A roguelike game will rarely come close to doing anything of that sort. In general, a roguelike developer can program for one flavor of Unix and not worry about the others.

If you need to draw ASCII graphics on the terminal, then use the curses library! Programming with curses is very consistent across platforms; the main difference is that Linux and Darwin users will link with -lncurses while most other Unix users will link with -lcurses.

Diversity of interfaces

Unix has a diverse set of libraries and environments to program in. Angband, NetHack, and their variants take the most advantage of this, providing multiple frontends or window ports.

The graphical environment on most Unix systems is the X Window System, Version 11. The main-x11.c frontend for Angband draws the game using X11, enabling new features like tiles and multiple windows. The x11 window port of NetHack provides similar features, but requires the Xaw widget set bundled with XFree86 or Xorg.

Qt and SDL interfaces to both Angband and NetHack also exist. Both Qt an SDL are portable across X11, Mac OS, and Microsoft Windows! Qt and SDL also add features that plain ancient X11 lacks.