Difference between revisions of "Wayward"
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(Wayward beta 2.5 release, added new features/info.) |
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| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]] | | influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]] | ||
| released = December 22nd, 2011 (Alpha 1.0) | | released = December 22nd, 2011 (Alpha 1.0) | ||
| updated = | | updated = December 22nd, 2017 (Beta 2.5) | ||
| licensing = [[Commercial]] | | licensing = [[Commercial]] | ||
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]] | | language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]] | ||
| interface = [[Keyboard]], [[Mouse]] | | interface = [[Keyboard]], [[Mouse]] | ||
| platforms = [[Windows]], [[Linux]], [[Mac OS X]] | | platforms = [[Windows]], [[Linux]], [[Mac OS X]] | ||
| length = | | length = 15+ Hours | ||
| site = http://www.waywardgame.com/ | | site = http://www.waywardgame.com/ | ||
}} | }} | ||
Wayward is a turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike. | Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike. | ||
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish. | In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish. | ||
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* 5 distinct environment types to explore – all generated procedurally. | * 5 distinct environment types to explore – all generated procedurally. | ||
* Over | * Over 350 items to craft, discover and interact with. | ||
* More than 30 nasty creatures and animals to combat and harvest. | * More than 30 nasty creatures and animals to combat and harvest. | ||
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management. | * Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management. | ||
* Deep, multi-faceted skill system with over 25 skills. | * Deep, multi-faceted skill system with over 25 skills. | ||
* Open-ended and open-world gameplay. | * Open-ended and open-world gameplay. | ||
* | * Online multiplayer with optional PVP mode. | ||
* Day and night system. | * Optional permadeath (hardcore), or respawning (casual) modes. | ||
* Modding and Steam Workshop support. | * 15+ hours of content and gameplay before reaching the “end-game”. | ||
* Day and night system. | |||
* Modding and Steam Workshop support. | |||
* Play in turn-based (default) or real-time modes. | |||
* Character customization. | * Character customization. | ||
* Dynamic reputation and difficulty system. | * Dynamic reputation and difficulty system. | ||
* Ability to rollback to | * Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam. | ||
* Iterative game design and community feedback driven. | * Iterative game design and community feedback driven. | ||
Revision as of 18:05, 22 December 2017
Wayward | |
---|---|
Beta Project | |
Developer | Vaughn "Drathy" Royko (drathy@gmail.com) |
Theme | Wilderness Survival, Fantasy |
Influences | Ultima Online, POWDER, Dwarf Fortress, Minecraft |
Released | December 22nd, 2011 (Alpha 1.0) |
Updated | December 22nd, 2017 (Beta 2.5) |
Licensing | Commercial |
P. Language | HTML5, JavaScript, TypeScript, WebGL |
Platforms | Windows, Linux, Mac OS X |
Interface | Keyboard, Mouse |
Game Length | 15+ Hours |
Official site of Wayward |
Wayward is a challenging turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Current Beta Features
- 5 distinct environment types to explore – all generated procedurally.
- Over 350 items to craft, discover and interact with.
- More than 30 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
- Deep, multi-faceted skill system with over 25 skills.
- Open-ended and open-world gameplay.
- Online multiplayer with optional PVP mode.
- Optional permadeath (hardcore), or respawning (casual) modes.
- 15+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Play in turn-based (default) or real-time modes.
- Character customization.
- Dynamic reputation and difficulty system.
- Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
- Iterative game design and community feedback driven.