Difference between revisions of "Things which are hard to code"
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* Stealth | * Stealth | ||
=== Ray Dillinger == | === Ray Dillinger === | ||
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* inter-monster fights | * inter-monster fights | ||
[[Category: | [[Category:Articles]] | ||
[[Category:Roguelike_development]] | [[Category:Roguelike_development]] |
Revision as of 16:22, 16 September 2006
Compilation by Kornel Kisielewicz of the thead on rgrd
Things which are harder to code than one might initially think
Antonie
- Invisibility
- Polymorph-self
- Charm monster
- Stacking objects
- Friendly NPCs in the dungeon
The Sheep
- Selling items
- Timed events
- Animation
- Persistent levels
- Monsters moving between levels
- Monsters with FOV
- Pets
- Random artifacts
- Random monster races
- Doors with keys
- Throwing items
- Monster inventory
- Running
Kornel Kisielewicz
- Random Quests
- Random Plot
- Random Overworld
- Adding content
- Balancing
- Polishing
stu
- Balance
- Sense of time
- Food
- Q&A, Testing, Documenting, Planning
konjin
- Stealth
Ray Dillinger
- Rope
Ancient
- inter-monster fights