Difference between revisions of "Kosina Zoltan"
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* [[Rot Magus]] - An extended, browser-based remake of Ronny Wester's Magus, built with [[Rot.js]] and Phaser. | * [[Rot Magus]] - An extended, browser-based remake of Ronny Wester's Magus, built with [[Rot.js]] and Phaser. | ||
* [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]]. | * [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]]. | ||
== Current work == | |||
* A new infinite map generator algorithm for Rot Magus that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation. | |||
* Multiple character control. | |||
== Sites == | == Sites == |
Revision as of 21:00, 24 February 2020
Kosina Zoltan | |
---|---|
Alias | RandomG, kosinaz |
Projects | Rot Magus |
Games | Rot Magus, SpectRL |
Nationality | Hungarian |
P. Languages | JavaScript |
Official site of Kosina Zoltan |
About
Father, husband, solution analyst, hobby game developer from Hungary.
Roguelikes
- Rot Magus - An extended, browser-based remake of Ronny Wester's Magus, built with Rot.js and Phaser.
- SpectRL - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with Rot.js.
Current work
- A new infinite map generator algorithm for Rot Magus that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation.
- Multiple character control.