Difference between revisions of "Kosina Zoltan"
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|languages = [[JavaScript]] | |languages = [[JavaScript]] | ||
|site = https://github.com/kosinaz/ | |site = https://github.com/kosinaz/ | ||
|games = [[Rot Magus]], [[SpectRL]] | |games = [[Rot Magus]], [[SpectRL]], [[Emmanuel de Rouge and the Amulet of Quetzalcoatl]] | ||
|projects = [[Rot Magus]] | |projects = [[Rot Magus]] | ||
}} | }} | ||
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== Roguelikes == | == Roguelikes == | ||
* [[Rot Magus]] - An extended, browser-based remake of Ronny Wester's Magus, built with | * [[Rot Magus]] - An extended, browser-based remake of Ronny Wester's Magus, built with [[Rot.js]] and Phaser. | ||
* [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with | * [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]]. | ||
* [[Emmanuel de Rouge and the Amulet of Quetzalcoatl]] - Roguelike with battle royale elements, itch.io [[7DRL]] entry, built with [[Rot.js]]. | |||
== Current work == | |||
* A new infinite map generator algorithm for Rot Magus that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation. | |||
* Multiple character control. | |||
== Sites == | == Sites == |
Latest revision as of 09:19, 12 March 2020
Kosina Zoltan | |
---|---|
Alias | RandomG, kosinaz |
Projects | Rot Magus |
Games | Rot Magus, SpectRL, Emmanuel de Rouge and the Amulet of Quetzalcoatl |
Nationality | Hungarian |
P. Languages | JavaScript |
Official site of Kosina Zoltan |
About
Father, husband, solution analyst, hobby game developer from Hungary.
Roguelikes
- Rot Magus - An extended, browser-based remake of Ronny Wester's Magus, built with Rot.js and Phaser.
- SpectRL - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with Rot.js.
- Emmanuel de Rouge and the Amulet of Quetzalcoatl - Roguelike with battle royale elements, itch.io 7DRL entry, built with Rot.js.
Current work
- A new infinite map generator algorithm for Rot Magus that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation.
- Multiple character control.