Difference between revisions of "D"

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(Created page with '[http://en.wikipedia.org/wiki/D_%28programming_language%29 D Programming Language] Wiki link. (Paraphrased from the [http://www.digitalmars.com/d/ Digital Mars] site) D is a sys…')
 
 
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[http://en.wikipedia.org/wiki/D_%28programming_language%29 D Programming Language] Wiki link.
== Introduction ==


(Paraphrased from the [http://www.digitalmars.com/d/ Digital Mars] site) D is a systems programming language focused on combining C++'s high performance with the programmer productivity of modern languages like Ruby and Python.
D is static, compiled language influenced by [[Cpp|C++]]. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.<sup>[''citation needed'']</sup>


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D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming.
 
== Advantages ==
 
* Compiles natively with performance comparable to C++ while still being garbage collected by default.
* Interfaces well with [[C]] libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp.  Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
* Has a modern module system, no need to write header files or deal with a preprocessor.
* Syntax is familiar to C, C++, [[C_Sharp|C#]], [[Java]] etc programmers.
* Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions.
* Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use.
* DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects.
* Knowledgeable, helpful community (including the D.learn forum for asking questions).
* Unicode native - call the &#9731;.melt() function, or instantiate a &#128161;!T; the basic string type is UTF-8.
* A package registry (http://code.dlang.org/)
 
== Disadvantages ==
 
* There aren't as many libraries available if you want pure D implementations.
* The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings)
* Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.
 
== Compilers/Tooling ==
 
* DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html
* GDC (GCC backend; strong optimization; targets the most platforms, but generally a bit behind) - http://gdcproject.org/
* LDC (LLVM backend; also strong optimizations, targets almost as many platforms as GDC but generally implements a bit newer version of the language) - http://wiki.dlang.org/LDC
* Dub (Package manager and build tool) - http://code.dlang.org/download
* IDEs and IDE plugins - http://wiki.dlang.org/IDEs
* Editor support - http://wiki.dlang.org/Editors
* Other stuff (debugging, profiling, fixup, etc.) - http://wiki.dlang.org/Development_tools
 
== Roguelike Libraries ==
 
* Bindings for [[libtcod]] - https://github.com/jaydg/libtcod-d
* Interface to [[Ncurses]] - https://github.com/D-Programming-Deimos/ncurses
* Bindings to [[BearLibTerminal]] - https://github.com/Elronnd/bearlibterminal-dlang
* Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd
* Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow
* Parser for Tiled maps - http://code.dlang.org/packages/dtiled
* ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae
* scone - cross-platform terminal application library - http://code.dlang.org/packages/scone
* [[NotEye|Necklace of the Eye]] includes sample in D.
 
== D Roguelikes ==
 
* {{7DRL}} [[Infection]]
* {{Alpha}} [[Arcan Myth RL]]
* {{Alpha}} [[Tetraworld]]
 
== Links ==
 
* [http://www.dlang.org/ Official Site]
* [irc://irc.freenode.net/d IRC channel]
* [http://wiki.dlang.org/ wiki]
* [http://code.dlang.org/ DUB registry]
 
[[Category:Programming languages]]

Latest revision as of 20:54, 6 November 2020

Introduction

D is static, compiled language influenced by C++. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.[citation needed]

D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming.

Advantages

  • Compiles natively with performance comparable to C++ while still being garbage collected by default.
  • Interfaces well with C libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
  • Has a modern module system, no need to write header files or deal with a preprocessor.
  • Syntax is familiar to C, C++, C#, Java etc programmers.
  • Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions.
  • Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use.
  • DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects.
  • Knowledgeable, helpful community (including the D.learn forum for asking questions).
  • Unicode native - call the ☃.melt() function, or instantiate a 💡!T; the basic string type is UTF-8.
  • A package registry (http://code.dlang.org/)

Disadvantages

  • There aren't as many libraries available if you want pure D implementations.
  • The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings)
  • Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.

Compilers/Tooling

Roguelike Libraries

D Roguelikes

Links