Difference between revisions of "D"
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== Introduction == | |||
D is static, compiled language influenced by [[Cpp|C++]]. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.<sup>[''citation needed'']</sup> | |||
{{ | D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming. | ||
== Advantages == | |||
* Compiles natively with performance comparable to C++ while still being garbage collected by default. | |||
* Interfaces well with [[C]] libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33). | |||
* Has a modern module system, no need to write header files or deal with a preprocessor. | |||
* Syntax is familiar to C, C++, [[C_Sharp|C#]], [[Java]] etc programmers. | |||
* Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions. | |||
* Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use. | |||
* DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects. | |||
* Knowledgeable, helpful community (including the D.learn forum for asking questions). | |||
* Unicode native - call the ☃.melt() function, or instantiate a 💡!T; the basic string type is UTF-8. | |||
* A package registry (http://code.dlang.org/) | |||
== Disadvantages == | |||
* There aren't as many libraries available if you want pure D implementations. | |||
* The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings) | |||
* Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources. | |||
== Compilers/Tooling == | |||
* DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html | |||
* GDC (GCC backend; strong optimization; targets the most platforms, but generally a bit behind) - http://gdcproject.org/ | |||
* LDC (LLVM backend; also strong optimizations, targets almost as many platforms as GDC but generally implements a bit newer version of the language) - http://wiki.dlang.org/LDC | |||
* Dub (Package manager and build tool) - http://code.dlang.org/download | |||
* IDEs and IDE plugins - http://wiki.dlang.org/IDEs | |||
* Editor support - http://wiki.dlang.org/Editors | |||
* Other stuff (debugging, profiling, fixup, etc.) - http://wiki.dlang.org/Development_tools | |||
== Roguelike Libraries == | |||
* Bindings for [[libtcod]] - https://github.com/jaydg/libtcod-d | |||
* Interface to [[Ncurses]] - https://github.com/D-Programming-Deimos/ncurses | |||
* Bindings to [[BearLibTerminal]] - https://github.com/Elronnd/bearlibterminal-dlang | |||
* Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd | |||
* Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow | |||
* Parser for Tiled maps - http://code.dlang.org/packages/dtiled | |||
* ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae | |||
* scone - cross-platform terminal application library - http://code.dlang.org/packages/scone | |||
* [[NotEye|Necklace of the Eye]] includes sample in D. | |||
== D Roguelikes == | |||
* {{7DRL}} [[Infection]] | |||
* {{Alpha}} [[Arcan Myth RL]] | |||
* {{Alpha}} [[Tetraworld]] | |||
== Links == | |||
* [http://www.dlang.org/ Official Site] | |||
* [irc://irc.freenode.net/d IRC channel] | |||
* [http://wiki.dlang.org/ wiki] | |||
* [http://code.dlang.org/ DUB registry] | |||
[[Category:Programming languages]] |
Latest revision as of 20:54, 6 November 2020
Introduction
D is static, compiled language influenced by C++. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.[citation needed]
D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming.
Advantages
- Compiles natively with performance comparable to C++ while still being garbage collected by default.
- Interfaces well with C libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
- Has a modern module system, no need to write header files or deal with a preprocessor.
- Syntax is familiar to C, C++, C#, Java etc programmers.
- Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions.
- Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use.
- DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects.
- Knowledgeable, helpful community (including the D.learn forum for asking questions).
- Unicode native - call the ☃.melt() function, or instantiate a 💡!T; the basic string type is UTF-8.
- A package registry (http://code.dlang.org/)
Disadvantages
- There aren't as many libraries available if you want pure D implementations.
- The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings)
- Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.
Compilers/Tooling
- DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html
- GDC (GCC backend; strong optimization; targets the most platforms, but generally a bit behind) - http://gdcproject.org/
- LDC (LLVM backend; also strong optimizations, targets almost as many platforms as GDC but generally implements a bit newer version of the language) - http://wiki.dlang.org/LDC
- Dub (Package manager and build tool) - http://code.dlang.org/download
- IDEs and IDE plugins - http://wiki.dlang.org/IDEs
- Editor support - http://wiki.dlang.org/Editors
- Other stuff (debugging, profiling, fixup, etc.) - http://wiki.dlang.org/Development_tools
Roguelike Libraries
- Bindings for libtcod - https://github.com/jaydg/libtcod-d
- Interface to Ncurses - https://github.com/D-Programming-Deimos/ncurses
- Bindings to BearLibTerminal - https://github.com/Elronnd/bearlibterminal-dlang
- Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd
- Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow
- Parser for Tiled maps - http://code.dlang.org/packages/dtiled
- ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae
- scone - cross-platform terminal application library - http://code.dlang.org/packages/scone
- Necklace of the Eye includes sample in D.