Difference between revisions of "Terminal Assassin"
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|developer = [[Memmaker]] | |developer = [[Memmaker]] | ||
|released = 2023 Jan 5 | |released = 2023 Jan 5 | ||
|updated = 2023 | |updated = 2023 Aug 19 (Open Source) | ||
|language = [[Go]] | |language = [[Go]] | ||
|platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]] | |platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]] | ||
|theme = [[List_of_Roguelikes_by_Theme#Modern|Modern]] | |theme = [[List_of_Roguelikes_by_Theme#Modern|Modern]] | ||
|features = Real-time, stealth & assassination gameplay, mission editor | |features = Real-time, stealth & assassination gameplay, mission editor | ||
|licensing = [[ | |licensing = [[Open Source]] | ||
|interface = [[ASCII]], [[Keyboard]] | |interface = [[ASCII]], [[Keyboard]] | ||
|site = https:// | |site = https://github.com/memmaker/TerminalAssassin | ||
|influences = Hitman series | |influences = Hitman series | ||
|length = ~ half an hour | |length = ~ half an hour | ||
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* Leaning around corners [DONE] | * Leaning around corners [DONE] | ||
* Dragging & Hiding Bodies [WIP] | * Dragging & Hiding Bodies [WIP] | ||
* Explosives [ | * Explosives [DONE] | ||
* Poison (Emetic & Lethal) [DONE] | * Poison (Emetic & Lethal) [DONE] | ||
* Disguises [WIP] | * Disguises [WIP] | ||
* Sniping [DONE] | * Sniping [DONE] | ||
* Private Areas [ | * Private Areas [DONE] | ||
* Bodyguards [PLANNED] | * Bodyguards [PLANNED] | ||
* System based interactions (eg. water+electricity) [WIP] | * System based interactions (eg. water+electricity) [WIP] | ||
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| Peek in cardinal directions || t,f,g,h | | Peek in cardinal directions || t,f,g,h | ||
|- | |- | ||
| | | Show inventory || q | ||
|- | |- | ||
| Begin aiming || Space | | Begin aiming || Space |
Latest revision as of 11:38, 19 August 2023
Terminal Assassin | |
---|---|
Beta Project | |
Developer | Memmaker |
Theme | Modern |
Influences | Hitman series |
Released | 2023 Jan 5 |
Updated | 2023 Aug 19 (Open Source) |
Licensing | Open Source |
P. Language | Go |
Platforms | Linux, BSD, Windows, Mac |
Interface | ASCII, Keyboard |
Game Length | ~ half an hour |
Official site of Terminal Assassin |
The goal of this project is to build a community driven assassination sandbox game.
Instead of random level generation, this game focuses on user created content and thus comes with a full featured map/mission editor.
NOTE: The current beta release does only contain one pre-built demo mission. However, it is possible to use the mission editor to create some playable maps right now.
Core Design
- Real-time assassination sandbox gameplay
- Map / Mission editor
- Will track your kills over your career
Feature completion status
- Movement [DONE]
- Item interactions (Pickup, Drop, Prev/Next, Choose from Menu, Use) [DONE]
- Enemy alert states and schedules [DONE]
- Doors & Windows can be opened, closed and windows can be broken [DONE]
- Picking Locks [DONE]
- Create distractions [DONE]
- Melee Kills & Take downs [DONE]
- Send to Sleep [DONE]
- Thrown Weapons [DONE]
- Ranged Weapons [DONE]
- Environmental Kills
- Hide in:
- Closets [DONE]
- Bushes
- the masses
- Leaning around corners [DONE]
- Dragging & Hiding Bodies [WIP]
- Explosives [DONE]
- Poison (Emetic & Lethal) [DONE]
- Disguises [WIP]
- Sniping [DONE]
- Private Areas [DONE]
- Bodyguards [PLANNED]
- System based interactions (eg. water+electricity) [WIP]
- Story missions / NPC Interactions [PLANNED]
- Cameras [PLANNED]
- Dragging corpses leaves a blood trail [DONE]
- You can use a piece of cloth to wipe away blood, oil and water [DONE]
Command Line Arguments
The game currently accepts two command line arguments, changing how the game is displayed.
You can pass the string "fullscreen" to the executable in order to start it in fullscreen mode.
Additionally, you can provide an integer as command line argument, defining the tile size in pixels.
Input
Action | Keys |
---|---|
Movement | w,a,s,d |
Interact with tile below | e |
Interact in cardinal directions | i,j,k,l |
Peek in cardinal directions | t,f,g,h |
Show inventory | q |
Begin aiming | Space |
Fire after aiming | Mouse Left Click |
Drop item | x |
Put item away | c |
Gamepad
Directed interactions
You can interact with objects in five directions: The four cardinal directions around you (N,E,S,W) and the objects on the tile you are standing on.
There is a dedicated button for triggering context actions in each of these directions.
The status line will show you which directional button will equate to which action at any time.
Sneaking context actions
Some actions are performed implicitly through the act of sneaking.
Sneaking is achieved by just go very slow between tiles.
In addition to being more stealthy when moving, sneaking can also be used to perform the following actions:
- Equip a cleaning rag and sneak over a blood splatter to wipe it away.
- Sneak over a body to drag it to a better place.
There is a dedicated sneaking button, enabling you to easily slow down your movement while pressed.
Mission Editor
Action | Keys |
---|---|
Switch to Map mode | F1 |
Switch to Item mode | F2 |
Switch to Object mode | F3 |
Switch to Actor mode | F4 |
Switch to Task mode | F5 |
Switch to Clothes mode | F6 |
Switch to Zone mode | F7 |
Test gameplay | F9 |
Save map | F11 |
Load map | F12, l |
Action | Keys |
---|---|
Open Tile Menu | Space |
Place tile | Mouse Left Click |
Action | Keys |
---|---|
Open Item Menu | Space |
Place item | Mouse Left Click |
Action | Keys |
---|---|
Open Object Menu | Space |
Place object | Mouse Left Click |
Action | Keys |
---|---|
Add actor | a |
Quick add actor | q |
Select leader for actor | f - while actor is selected |
Rename actor | r - while actor is selected |
Change actor look direction | d - while actor is selected |
Toggle actor type | t - while actor is selected |
Delete selected actor | Backspace |
Action | Keys |
---|---|
Add task | a |
Decrease Task time | s - while task is selected |
Increase Task time | d - while task is selected |
Delete selected task | Backspace |
Action | Keys |
---|---|
Open Clothes Menu | Space |
Place clothes | Mouse Left Click |
Community involvement
I hope people will like this project and might want to contribute.
Join the Discord Server if you are interested.