Difference between revisions of "Triangle Wizard"

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{{game-stable | name = Triangle Wizard
{{game-stable | name = Triangle Wizard
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| theme = [[D&D]]
| theme = [[Fantasy]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
| released = Oct 27, 2008
| relver = R 1.01
| relver = R 1.01
| licensing = [[Freeware]], [[Closed Source]]
| licensing = [[Freeware]], [[Closed source]]
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|Game Maker Language]]
| interface = [[ASCII]] or [[Tiles]]
| interface = [[ASCII]] or [[Tiles]]
| updated = Aug 06, 2012
| updated = Sep 20, 2023
| updver = R 15.01
| updver = R 18.02
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 10+ hours
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| download = [https://www.trianglewizard.com/downloads Official]
| site = http://trianglewizard.webs.com/
| site = http://trianglewizard.com/
}}
}}
[[File:Triangle Wizard Gameplay.png|thumb|alt=Triangle Wizard Gameplay|Triangle Wizard Gameplay]]


'''Triangle Wizard''' is a real-time [[roguelikelike]] (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.
Triangle Wizard is a real-time [[roguelite]]. It combines an ASCII character art style with vector graphics and visual special effects.  


Triangle Wizard is a combination of hack-'n'-slash games like [[Diablo]] and [[NetHack]], developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom (although a recent update allows you to join him and seek his release instead).
The gameplay is reminiscent of [[Diablo]], especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.


It still has a few roguelike features: the large selection of [[class]]es and [[race]]s, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the [[RNG]].
It contains a large variety of monsters, bosses, and unique creatures. And also many [[Race|races]] and [[Class|classes]] to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.


Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.


Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system and the ability to use tiles.
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain [[God|gods]]. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).


== Trianglopedia ==
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.


The game includes an ingame 'wikipedia' help system which users can edit or look things up in.
If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.


== Triangle Wizard Day ==
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.


If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.
== Triangle Wizard 2 ==


== Screenshots ==
The game has a sequel, [[Triangle Wizard 2]].
http://img651.imageshack.us/img651/4113/newscreen3.png


The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
== Triangle Wizard Day ==


http://img651.imageshack.us/img651/2379/sscreen14dy.png
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.
 
http://img651.imageshack.us/img651/796/sscreen15.png
 
== Trailers ==


Two trailers of the game can be found on YouTube:
== Resources ==


* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (outdated)
* Gameplay GIFs: [http://i.imgur.com/3YBxbHp.gif 1] [http://i.imgur.com/wqv85Q3.gif 2] [http://i.imgur.com/dy4qhZA.gif 3] [http://i.imgur.com/RojnRfE.gif 4] [http://i.imgur.com/A0hS6kv.gif 5] [http://i.imgur.com/zGsg4Jw.gif 6]
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 15.01) ==
== Latest Major Update (R 18.01) ==


*Fixed some typos.
*Added message in new game screen that R can be used to generate a new character.
*Added the Darkness Aura.
*Added new player advice to new game screen.
*Fixed a rare bug in the champion monster talent generation that could cause a crash.
*Restructured information under F1 menu.
*The Tear of the Broken God now also generates healing potions when casting spells, but only if you have less than ten.
*Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
*There are no longer zones in water and lava where you are not affected by it.
*Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
*Clarified the description of the Arcane Sanctum spell with regards to the Turn Undead spell.
*Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
*Getting a winning lottery ticket via a wish now grants bonus points if you finish the game, defeating Maevalin, holding it. It also changes the ending in a minor way.
*Anarchy and Charm no longer affect quest givers.
*Walls in the minimap screen now oscillate between tiles and non-tiles to make them more distinct from floors if using tiles.
*Resurrected or animated creatures lose their quest giver and boss statuses.
*Entrance and exits of dungeons should no longer be in the lava, water or wall.
*A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
*The new game screen now has a clock.
*Daelan the Tinkerer will no longer incorrectly follow and join your party.
*The AI is now more intelligent with the usage of Dispel Magic; they now only dispel hostile enchantments on allies, beneficial enchantments on enemies and enemy invocations such as Death Storm and Pestilence.
*Made the code that randomly places quest creatures in dungeons more stable.
*The effect that Dispel Magic has, which causes it to dispel multiple enchantments at higher levels, does not work if used on friendly enchantments.
*Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
*Allies that join you in the dungeon don't do so automatically, you now first need to talk to them. However, they will still be friendly and aid you (but not follow you) if you don't.
*Removed mention of using the mouse for movement in the tutorial.
*You can tell allies to stop following you by talking to them. You can also make them hostile.
*Updated the message in the tutorial on how melee combat works.
*You can now insult other deities at their altars to gain their curse. If you are an atheist you can loot the altars instead.
*You no longer lose stamina if you try to sprint whilst being knocked-back.
*Taric demands a few less quests.
*Sprinting no longer drains double the stamina if you move diagonally.
*Healthbar outline is now different for creatures who can join you but have not done so.
*There is now an on-screen warning when you get hit (you can switch this on/off in the options).
*Examine (F2) will now prefer powerups over traps if they are in the same place.
*Greatly expanded monster and player name generation possibilities.
*When all aspects in the Hall of Spirits are killed, Taeniasis will now spawn at the player's location.
*Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
*Azathothian Cultists will now deal disintegration damage if below 75% of max health instead of 60%.
*Added a tip of the moment to the main menu.
*Added the Nameless One as a deity. This also adds a new ending. Following this deity makes for a more difficult game. It will also change the dialogues of several boss encounters.
*A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.
*Mystra's details, for a Chosen of Mystra, in the Deity screen will no longer have text on top of other text.
*Added another fix for the game crashing upon achieving victory.
*AI will now recognize that it can use Glass Spray on flying creatures if it has the Jagged Skies talent.
*Many bosses now use various talents.
*Increased Maevalin's hitpoints.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Latest revision as of 11:46, 25 October 2023

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Sep 20, 2023 (R 18.02)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard Gameplay
Triangle Wizard Gameplay

Triangle Wizard is a real-time roguelite. It combines an ASCII character art style with vector graphics and visual special effects.

The gameplay is reminiscent of Diablo, especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

Triangle Wizard 2

The game has a sequel, Triangle Wizard 2.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Resources

Latest Major Update (R 18.01)

  • Added message in new game screen that R can be used to generate a new character.
  • Added new player advice to new game screen.
  • Restructured information under F1 menu.
  • Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
  • Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
  • Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
  • Anarchy and Charm no longer affect quest givers.
  • Resurrected or animated creatures lose their quest giver and boss statuses.
  • A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
  • Daelan the Tinkerer will no longer incorrectly follow and join your party.
  • Made the code that randomly places quest creatures in dungeons more stable.
  • Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
  • Removed mention of using the mouse for movement in the tutorial.
  • Updated the message in the tutorial on how melee combat works.
  • You no longer lose stamina if you try to sprint whilst being knocked-back.
  • Sprinting no longer drains double the stamina if you move diagonally.
  • There is now an on-screen warning when you get hit (you can switch this on/off in the options).
  • Greatly expanded monster and player name generation possibilities.
  • Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
  • Added a tip of the moment to the main menu.
  • A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.