Difference between revisions of "Articles"

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* [[Roguelike Dev FAQ]]
* [[Roguelike Dev FAQ]]
* [[How to Write a Roguelike in 15 Steps]]
* [[How to Write a Roguelike in 15 Steps]]
* [https://www.gridsagegames.com/blog/2018/10/how-to-make-a-roguelike/ How to Make a Roguelike]
* [[7DRL]]
* [[7DRL]]
* [[Motivation]]
* [[Motivation]]
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* [[Weighted random generator]]
* [[Weighted random generator]]
* [[Scrolling map]]
* [[Scrolling map]]
* [[Line wrapping in C]]
* [[Experience table generator]]
* [[Experience table generator]]
* [[Protecting your story]]: How to distribute your story in the clear in a way that prevents someone snooping your code to read it all (useful mostly for OSS games)
* [[Protecting your story]]: How to distribute your story in the clear in a way that prevents someone snooping your code to read it all (useful mostly for OSS games)

Latest revision as of 13:50, 3 September 2024

This is a listing of articles, arranged by subject.

Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold.

Development

Fundamentals

Project management

Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its success may be compromised.

Game modification

Communities

Design

General

Combat

Dungeons

Interface

Magic

Setting, story, and mood

Game ideas

Ideas for roguelikes are posted regularly on rgrd, but over time are forgotten. In an attempt to preserve the more interesting ideas these pages were created:

Implementation


Programming languages

RogueBasin has articles about these programming languages. That doesn't mean that you can't use other languages. The best language for your roguelike is the one you know well (or want to learn).

Portability

Extensibility

Map

Combat

AI

Line of sight, field of vision

Magic

Graphics

Sound

Time management

Useful algorithms and code

Java Roguelike Development Guide

A list of articles specific to Java roguelike development

Game reviews

May give some idea of what people like and don't like in other games.


Other

The original Dungeondweller articles are archived at [1]. Please do not move them to RogueBasin without permission from the original author.

There are more articles at [2]. Most of these are duplicates of articles here.