Difference between revisions of "Armor"
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Armor (or " | Armor (or "armour" as wasteful British typesetters would have you call it) is simply protective clothing that can provide a defense against [[melee]] [[weapon]]s and [[missile]]s. It is not uncommon for armor to also protect against physical (or "elemental") [[spell]] attacks, such as a fire bolt or cold ball. Armor frequently inhibits spell-casting in some way and may provide some defense against non-physical spell attacks. It may also penalize some actions due to the restrictiveness of the armor. It is possible to have skills in wearing armor that reduce penalties related to the wearing of armor. | ||
Armor in roguelikes usually is worn in parts, typically including most of the following: | Armor in roguelikes usually is worn in parts, typically including most of the following: | ||
* [[Helmet]] or [[cap]] | |||
* [[Body armor]] | |||
* [[Cloak]] | |||
* [[Boots]] or [[shoes]] | |||
* [[Gloves]] or [[gauntlets]] | |||
* [[Shield]] | |||
* [[Trousers]] | |||
In a [[science fiction]] roguelike, armor may provide environmental protection against toxic gasses or vacuum. It may have built-in weapons or other devices. It might have other features. | In a [[science fiction]] roguelike, armor may provide environmental protection against toxic gasses or vacuum. It may have built-in weapons or other devices. It might have other features. | ||
In a [[fantasy]] roguelike, armor is often magical, not only enhancing basic protection, but offering [[resistance]] to various [[element]]s or granting various powers. | In a [[fantasy]] roguelike, armor is often magical, not only enhancing basic protection, but offering [[resistance]] to various [[element]]s or granting various powers. | ||
The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized. | |||
[[Category:Concepts]] |
Latest revision as of 06:26, 22 March 2009
Armor (or "armour" as wasteful British typesetters would have you call it) is simply protective clothing that can provide a defense against melee weapons and missiles. It is not uncommon for armor to also protect against physical (or "elemental") spell attacks, such as a fire bolt or cold ball. Armor frequently inhibits spell-casting in some way and may provide some defense against non-physical spell attacks. It may also penalize some actions due to the restrictiveness of the armor. It is possible to have skills in wearing armor that reduce penalties related to the wearing of armor.
Armor in roguelikes usually is worn in parts, typically including most of the following:
In a science fiction roguelike, armor may provide environmental protection against toxic gasses or vacuum. It may have built-in weapons or other devices. It might have other features.
In a fantasy roguelike, armor is often magical, not only enhancing basic protection, but offering resistance to various elements or granting various powers.
The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized.