Difference between revisions of "Goblinhack"

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|theme = Fantasy
|theme = Fantasy
|influences =  
|influences =  
|released =  
|released = Aug 27, 2006
|updated = Mar 8, 2009 (1.18)
|relver = ?
|updated = Mar 8, 2009
|updver = 1.18
|licensing =  
|licensing =  
|language = [[OpenGL]]
|language = [[OpenGL]]
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|site = http://goblinhack.sourceforge.net/
|site = http://goblinhack.sourceforge.net/
}}{{stub}}
}}{{stub}}
===Features===
*Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time.
*A player can play as several classes, including modern or futuristic ones such as "soldier".
*The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@".
*The terrain is entirely destructable, although some features may be more resilient than others.

Latest revision as of 11:45, 7 May 2010

Goblinhack
Stable game
Developer Neil McGill
Theme Fantasy
Influences
Released Aug 27, 2006 (?)
Updated Mar 8, 2009 (1.18)
Licensing
P. Language OpenGL
Platforms Windows
Interface
Game Length
Official site of Goblinhack


Features

  • Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time.
  • A player can play as several classes, including modern or futuristic ones such as "soldier".
  • The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@".
  • The terrain is entirely destructable, although some features may be more resilient than others.