Difference between revisions of "Save Scummer"

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|influences = none
|influences = none
|released = 2007
|released = 2007
|updated = 2007
|updated = 2007 (001)
|status = [[Stable]] 001
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]]
|genre =
|site = http://www.zincland.com/7drl/savescummer
|site = http://www.zincland.com/7drl/savescummer
|licensing = [[Open Source]] (BSD), [[Freeware]]
|licensing = [[Open Source]] (BSD), [[Freeware]]
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* [http://www.zincland.com/7drl/savescummer Homepage]
* [http://www.zincland.com/7drl/savescummer Homepage]
[[Category:Open source]]

Latest revision as of 17:40, 16 November 2013

Save Scummer
7DRL
Developer Jeff Lait
Theme exotic
Influences none
Released 2007
Updated 2007 (001)
Licensing Open Source (BSD), Freeware
P. Language C++
Platforms Linux, Windows
Interface Graphical tiles (which are of characters!), ASCII, Keyboard
Game Length 1 hour?
Official site of Save Scummer


Save Scummer is a coffeebreak roguelike


About

Save Scummer is a Seven Day Roguelike written by Jeff Lait.

It is a unique twist on roguelikes where you do not control the character directly. Instead, all you do is save/restore or perform undos, (both types of save scumming) in an attempt to reach victory.

Unique/rare features

  • Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.
  • Infinite undo to correct mistakes in pressing said single keystroke.
  • Fight the fifty-two monsters from Letter Hunt and one new bonus monster.
  • 1980 different weapons and 216 different spells!
  • Play one of 8 races or 9 classes!

Versions and platforms

Save Scummer is written in C++ and is available for Windows, Linux, and can likely be compiled for the Mac OS X. Source code is provided so it may be ported to any platform with curses and/or SDL.

Awards

Medal_7DRL_2007s.jpg


Game related links