Difference between revisions of "Goblinhack"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = | ||
|released = | |released = Aug 27, 2006 | ||
|updated = Mar 8, 2009 | |relver = ? | ||
|updated = Mar 8, 2009 | |||
|updver = 1.18 | |||
|licensing = | |licensing = | ||
|language = [[OpenGL]] | |language = [[OpenGL]] |
Latest revision as of 11:45, 7 May 2010
Goblinhack | |
---|---|
Stable game | |
Developer | Neil McGill |
Theme | Fantasy |
Influences | |
Released | Aug 27, 2006 (?) |
Updated | Mar 8, 2009 (1.18) |
Licensing | |
P. Language | OpenGL |
Platforms | Windows |
Interface | |
Game Length | |
Official site of Goblinhack |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Features
- Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time.
- A player can play as several classes, including modern or futuristic ones such as "soldier".
- The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@".
- The terrain is entirely destructable, although some features may be more resilient than others.