Difference between revisions of "A Little Anxious When It's Dark"

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|theme = Fantasy
|theme = Fantasy
|influences = none
|influences = none
|released = TBA
|released = March 12, 2011
|updated = March 12, 2011
|updated = March 12, 2011
|licensing =  
|licensing =  
|language = [[JavaScript]]
|language = [[JavaScript]]
|platforms = [[Windows]], [[Linux]], [[OSX]], all with a proper web browser
|platforms = [[Windows]], [[Linux]], [[Mac OS X]], all with a proper web browser
|interface = Web browser, WebGL, Keyboard
|interface = Web browser, WebGL, Keyboard
|length = Short
|length = Short
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}}
}}


http://tapio.github.com/alawid/screenshot.png
Being a successful entry to the [[7DRL Contest 2011]], this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.


Made for the [[7DRL Contest 2011]], this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.
The game is played inside a web browser and requires [http://www.khronos.org/webgl/ WebGL] support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in [http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation Khrono's WebGL Wiki].


The game is played inside a web browser and requires [http://www.khronos.org/webgl/ WebGL] support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in [http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation Khrono's WebGL Wiki].
== Development ==
During the 7-day development, the developer blogged about the progress at [http://7drl.org 7drl.org]
([http://7drl.org/2011/03/01/my-venture-fear-of-the-dark-or-something/]
[http://7drl.org/2011/03/03/webgl-is-whispering-to-me-from-the-shadows/]
[http://7drl.org/2011/03/05/light-in-the-dark/]
[http://7drl.org/2011/03/06/day-2-mostly-lighting-stuff/]
[http://7drl.org/2011/03/07/409/]
[http://7drl.org/2011/03/08/call-for-compatibility-testing/]
[http://7drl.org/2011/03/08/day-4-gameplay-starts-to-emerge/]
[http://7drl.org/2011/03/09/day-5-mostly-fixing-stuff/]
[http://7drl.org/2011/03/10/the-final-game-starts-to-take-shape/]
[http://7drl.org/2011/03/11/release-candidate-a-little-anxious-when-its-dark/]
[http://7drl.org/2011/03/12/7drl-success-a-little-anxious-when-its-dark/]
[http://7drl.org/2011/03/19/a-little-anxious-when-its-dark-postmortem/]).
Later, also a postmortem [http://tapio.github.com/alawid/postmortem/ was published on the game's website].


== Gameplay features ==
== Gameplay features ==
Line 35: Line 49:
* Does not depend on external engines/frameworks (i.e. custom built)
* Does not depend on external engines/frameworks (i.e. custom built)
* CSS3/HTML5 based "HUD"
* CSS3/HTML5 based "HUD"
== Screenshot ==
http://tapio.github.com/alawid/screenshot.png
[[Category:Coffeebreak roguelikes]]

Latest revision as of 14:08, 22 February 2012

A Little Anxious When It's Dark
7DRL
Developer aave
Theme Fantasy
Influences none
Released March 12, 2011
Updated March 12, 2011
Licensing
P. Language JavaScript
Platforms Windows, Linux, Mac OS X, all with a proper web browser
Interface Web browser, WebGL, Keyboard
Game Length Short
Official site of A Little Anxious When It's Dark


Being a successful entry to the 7DRL Contest 2011, this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.

The game is played inside a web browser and requires WebGL support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in Khrono's WebGL Wiki.

Development

During the 7-day development, the developer blogged about the progress at 7drl.org ([1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]). Later, also a postmortem was published on the game's website.

Gameplay features

  1. Collect and use torches to light up your journey
  2. Fight multiple enemy types
  3. Collect and use health potions to recover from injuries
  4. Use portals to travel to the next level
  5. Find the treasure
  6. Profit

Graphical/engine features

  • Mesh generation based on ASCII map
  • Automatic normal and tangent calculations for arbitrary triangle mesh
  • Per-pixel lighting
  • Multiple light sources
  • Normalmapping
  • Does not depend on external engines/frameworks (i.e. custom built)
  • CSS3/HTML5 based "HUD"

Screenshot

screenshot.png