Difference between revisions of "A Little Anxious When It's Dark"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = none | |influences = none | ||
|released = | |released = March 12, 2011 | ||
|updated = March 12, 2011 | |updated = March 12, 2011 | ||
|licensing = | |licensing = | ||
|language = [[JavaScript]] | |language = [[JavaScript]] | ||
|platforms = [[Windows]], [[Linux]], [[ | |platforms = [[Windows]], [[Linux]], [[Mac OS X]], all with a proper web browser | ||
|interface = Web browser, WebGL, Keyboard | |interface = Web browser, WebGL, Keyboard | ||
|length = Short | |length = Short | ||
Line 13: | Line 13: | ||
}} | }} | ||
Being a successful entry to the [[7DRL Contest 2011]], this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels. | |||
The game is played inside a web browser and requires [http://www.khronos.org/webgl/ WebGL] support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in [http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation Khrono's WebGL Wiki]. | |||
== Development == | |||
During the 7-day development, the developer blogged about the progress at [http://7drl.org 7drl.org] | |||
([http://7drl.org/2011/03/01/my-venture-fear-of-the-dark-or-something/] | |||
[http://7drl.org/2011/03/03/webgl-is-whispering-to-me-from-the-shadows/] | |||
[http://7drl.org/2011/03/05/light-in-the-dark/] | |||
[http://7drl.org/2011/03/06/day-2-mostly-lighting-stuff/] | |||
[http://7drl.org/2011/03/07/409/] | |||
[http://7drl.org/2011/03/08/call-for-compatibility-testing/] | |||
[http://7drl.org/2011/03/08/day-4-gameplay-starts-to-emerge/] | |||
[http://7drl.org/2011/03/09/day-5-mostly-fixing-stuff/] | |||
[http://7drl.org/2011/03/10/the-final-game-starts-to-take-shape/] | |||
[http://7drl.org/2011/03/11/release-candidate-a-little-anxious-when-its-dark/] | |||
[http://7drl.org/2011/03/12/7drl-success-a-little-anxious-when-its-dark/] | |||
[http://7drl.org/2011/03/19/a-little-anxious-when-its-dark-postmortem/]). | |||
Later, also a postmortem [http://tapio.github.com/alawid/postmortem/ was published on the game's website]. | |||
== Gameplay features == | == Gameplay features == | ||
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* Does not depend on external engines/frameworks (i.e. custom built) | * Does not depend on external engines/frameworks (i.e. custom built) | ||
* CSS3/HTML5 based "HUD" | * CSS3/HTML5 based "HUD" | ||
== Screenshot == | |||
http://tapio.github.com/alawid/screenshot.png | |||
[[Category:Coffeebreak roguelikes]] |
Latest revision as of 14:08, 22 February 2012
A Little Anxious When It's Dark | |
---|---|
7DRL | |
Developer | aave |
Theme | Fantasy |
Influences | none |
Released | March 12, 2011 |
Updated | March 12, 2011 |
Licensing | |
P. Language | JavaScript |
Platforms | Windows, Linux, Mac OS X, all with a proper web browser |
Interface | Web browser, WebGL, Keyboard |
Game Length | Short |
Official site of A Little Anxious When It's Dark |
Being a successful entry to the 7DRL Contest 2011, this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.
The game is played inside a web browser and requires WebGL support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in Khrono's WebGL Wiki.
Development
During the 7-day development, the developer blogged about the progress at 7drl.org ([1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]). Later, also a postmortem was published on the game's website.
Gameplay features
- Collect and use torches to light up your journey
- Fight multiple enemy types
- Collect and use health potions to recover from injuries
- Use portals to travel to the next level
- Find the treasure
- Profit
Graphical/engine features
- Mesh generation based on ASCII map
- Automatic normal and tangent calculations for arbitrary triangle mesh
- Per-pixel lighting
- Multiple light sources
- Normalmapping
- Does not depend on external engines/frameworks (i.e. custom built)
- CSS3/HTML5 based "HUD"
Screenshot