Difference between revisions of "DiabloRL"
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[[ | {{coffeebreak}}{{game-7drl| name = Diablo, the Roguelike | ||
|developer = [[Kornel Kisielewicz]] | |||
|theme = [[Fantasy]] | |||
|released = 2005 | |||
|updated = 20 May 2013 (v.0.5) | |||
|language = [[FreePascal]] | |||
|platforms = [[Windows]], [[Linux]] | |||
|site = http://diablo.chaosforge.org/ | |||
|licensing = [[GPL|GNU GPL]] | |||
|interface = [[ASCII]], [[Keyboard]] | |||
|length = ~1 hour | |||
|influences = [[Diablo]], [[DoomRL]] | |||
}} | |||
'''''DiabloRL''''' is a remake of Blizzard's ''[[Diablo]]'', and is the [[The 7DRL Contest|7DRL Contest]] entry by [[Kornel Kisielewicz]]. | |||
DiabloRL is a relatively simple | == Description == | ||
''DiabloRL'' is a relatively simple Roguelike that attempts to present the game ''[[Diablo]]'' by Blizzard as a Roguelike: without graphics, turn based, and with perma-death, but otherwise using the same game mechanics. Many consider it to be a [[coffeebreak roguelike]]. The game mimics ''Diablo'''s rules to the letter (except for realtime). | |||
This particular remake may be significant to some, because many flame wars have been fought on whether ''Diablo'' is a roguelike or not. Well, ''DiabloRL'' surely is. | |||
Due to the 7 day time constraint of the contest, the game offers content similar to ''Diablo'''s pre-release demo — there is only the "Warrior" class, there are only 4 big levels to explore, and the game ends when you kill the Butcher. | |||
Version 0.4.5 added support for many missing features, including magic items, spells and the two missing classes. Apart from that quests were added, and DiabloRL now perfectly mimics Diablo's 4 first levels. | |||
Current version: 0.5 added Catacombs and Caves levels (currently without quests), highscores, fast traveling to known locations and a lot of fixes and improvements. | |||
== Versions and platforms == | |||
Written in [[Free Pascal]], ''DiabloRL'' binaries are as yet only available for Windows. The game compiles and runs under Linux, yet there are still some fixes needed to be made before a binary release. The author, [[Kornel Kisielewicz]], awaits [http://forum.chaosforge.org/index.php/board,11.0.html feedback]. | |||
== See also == | |||
=== Related topics === | |||
* [[Beta projects]] | |||
=== Related links === | |||
* [http://diablo.chaosforge.org/ ''DiabloRL'' homepage] |
Latest revision as of 16:23, 17 May 2017
Diablo, the Roguelike | |
---|---|
7DRL | |
Developer | Kornel Kisielewicz |
Theme | Fantasy |
Influences | Diablo, DoomRL |
Released | 2005 |
Updated | 20 May 2013 (v.0.5) |
Licensing | GNU GPL |
P. Language | FreePascal |
Platforms | Windows, Linux |
Interface | ASCII, Keyboard |
Game Length | ~1 hour |
Official site of Diablo, the Roguelike |
DiabloRL is a remake of Blizzard's Diablo, and is the 7DRL Contest entry by Kornel Kisielewicz.
Description
DiabloRL is a relatively simple Roguelike that attempts to present the game Diablo by Blizzard as a Roguelike: without graphics, turn based, and with perma-death, but otherwise using the same game mechanics. Many consider it to be a coffeebreak roguelike. The game mimics Diablo's rules to the letter (except for realtime).
This particular remake may be significant to some, because many flame wars have been fought on whether Diablo is a roguelike or not. Well, DiabloRL surely is.
Due to the 7 day time constraint of the contest, the game offers content similar to Diablo's pre-release demo — there is only the "Warrior" class, there are only 4 big levels to explore, and the game ends when you kill the Butcher.
Version 0.4.5 added support for many missing features, including magic items, spells and the two missing classes. Apart from that quests were added, and DiabloRL now perfectly mimics Diablo's 4 first levels.
Current version: 0.5 added Catacombs and Caves levels (currently without quests), highscores, fast traveling to known locations and a lot of fixes and improvements.
Versions and platforms
Written in Free Pascal, DiabloRL binaries are as yet only available for Windows. The game compiles and runs under Linux, yet there are still some fixes needed to be made before a binary release. The author, Kornel Kisielewicz, awaits feedback.