Difference between revisions of "Wayward"

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{{game-beta | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]], [[Fantasy]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = August 31st, 2014 (Beta 1.9.2)
| updated = May 6th, 2023 (Beta 2.13.0)
| licensing = [[Source Code Available]], [[Freeware]] (for Alpha/Beta)
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]], [[Windows]], [[Linux]], [[Mac OS X]], Tablet, Mobile
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 35+ Hours
| site = http://www.unlok.ca/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike currently in beta.
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.  


In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.


Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) [[Permadeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
== Some of Wayward's key features include: ==


Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
* Sandbox survival game mechanics mixed with roguelike gameplay.
* Over 750 items to craft, discover and interact with.
* Deep, multi-faceted skill system with over 30 skills.
* More than 60 creatures and animals to combat, harvest, or tame.
* Iterative game design and community feedback driven with transparent development.
* Online multiplayer with optional PVP mode.
* 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
* Infinite procedural generation with five island types featuring unique content for each biome.
* Optional permadeath (hardcore), or respawning (casual) modes.
* More than 40 milestones to unlock that provide unique gameplay modifiers.
* Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Day and night system with temperature effects.
* Character customization.
* Dynamic reputation and difficulty system.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Modding and Steam Workshop support with extensive development tools.
* 18 custom music tracks.


== Current Beta Features ==
== Screenshots ==


* 5 distinct environment types to explore – all generated procedurally.
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/desert-farm.png]
* Nearly 200 items to craft, discover and interact with.
* Around 20 nasty creatures and animals to combat and harvest.
* Sandbox game mechanics mixed with roguelike gameplay.
* Deep, multi-faceted skill system.
* Open-ended and open-world gameplay.
* 10+ hours of content and gameplay before reaching the “end-game”.
* Day and night system.
* Preliminary modding support.
* Iterative game design and community feedback driven.


== Screenshots ==
[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/winter-keep.png]
 
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/caves.png]
 
[http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/customize-character.png]


http://www.unlok.ca/assets/screenshot1-1024x576.png
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/dialogs.png]


http://www.unlok.ca/assets/screenshot2-1024x576.png
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/terrain.png]


http://www.unlok.ca/assets/screenshot3-1024x576.png
[http://www.waywardgame.com/img/traveling.png http://www.waywardgame.com/img/traveling.png]


http://www.unlok.ca/assets/screenshot4-1024x576.png
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/capsule-screenshot.png]


http://www.unlok.ca/assets/screenshot5-1024x576.png
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/lava-home.png]


http://www.unlok.ca/assets/screenshot6-1024x576.png
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/treasure-hunter.png]


http://www.unlok.ca/assets/screenshot7-1024x576.png
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/options.png]


== News ==
[http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/multiplayer.png]


* August 31st - [http://www.unlok.ca/wayward/wayward-beta-1-9-2-released/ Wayward Beta 1.9.2 Released].
[http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/new-game-menu-expanded.png]
* July 13th - [http://www.unlok.ca/wayward/wayward-beta-1-9-1-released/ Wayward Beta 1.9.1 Released].
* June 14th - [http://www.unlok.ca/wayward/wayward-beta-1-9-released/ Wayward Beta 1.9 Released].
* March 20th - [http://www.unlok.ca/wayward/wayward-beta-1-8-released/ Wayward Beta 1.8 Released].
* February 16th - [http://www.unlok.ca/wayward/wayward-beta-1-7-released-refinedefine/ Wayward Beta 1.7 Released: Refine/Define].
* December 6th - [http://www.unlok.ca/wayward/wayward-beta-1-6-released-smooth-operator/ Wayward Beta 1.6 Released: Smooth Operator].
* September 22nd - [http://www.unlok.ca/wayward/wayward-beta-1-5-released-watergate/ Wayward Beta 1.5 released] as part of the [[2013_ARRP|2013 Annual Roguelike Release Party (ARRP)]].
* July 22nd - [http://www.unlok.ca/wayward/wayward-beta-1-4-released-more-ways-to-die/ Wayward Beta 1.4 Released: More Ways to Die].
* June 8th - [http://www.unlok.ca/wayward/wayward-beta-1-3-released-its-the-little-things/ Wayward Beta 1.3 Released: It’s The Little Things].


== External Links ==
== External Links ==


* [http://www.unlok.ca/category/wayward/ Wayward Blog]
* [http://www.waywardgame.com/ Website]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Wayward Playlist on YouTube]
* [http://www.unlok.ca/ Developer Website]
* [http://www.unlok.ca/wayward/documentation.html Documentation]
* [http://store.steampowered.com/app/379210 Steam]
* [http://www.unlok.ca/wiki/wayward/ Wiki]
* [https://www.facebook.com/waywardgame Facebook]
* [https://www.facebook.com/waywardgame Facebook]
* [http://www.indiedb.com/games/wayward IndieDB]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]
* [http://www.reddit.com/r/Wayward/ Subreddit]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=151680542 Steam Greenlight]
 
[[Category:Commercial games]]

Latest revision as of 05:19, 18 May 2023

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated May 6th, 2023 (Beta 2.13.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 35+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links