Difference between revisions of "UnderSupernova"
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|developer = [[User:UnderSupernova]] | |developer = [[User:UnderSupernova]] | ||
|theme = [[Simulation]], [[Sci-fi]] | |theme = [[Simulation]], [[Sci-fi]] | ||
|influences = [[CataclysmDDA]], [[Slaves_to_Armok_II:_Dwarf_Fortress]], Rimworld, | |influences = [[CataclysmDDA]], [[Slaves_to_Armok_II:_Dwarf_Fortress]], Rimworld, [[Elona]], Minecraft | ||
|released = 31 May 2023 | |released = 31 May 2023 | ||
|relver = 0.5.15.16 | |relver = 0.5.15.16 | ||
|updated = | |updated = 7 November 2023 | ||
|updver = 0.5. | |updver = 0.5.18.1 | ||
|licensing = Closed source | |licensing = Closed source | ||
|language = [[C#]],[[GDScript]] | |language = [[C#]],[[GDScript]] | ||
Line 16: | Line 16: | ||
UnderSupernova is a game aims to provide a more complex and free world. | UnderSupernova is a game aims to provide a more complex and free world. | ||
10 keys here for any user of roguebasin who sends an email to 2027002438@qq.com | |||
== Almost infinite sandbox == | |||
Each planet is a seamless sandbox that can be excavated, built and interacted with billions of grids in length, width, and height. | |||
Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids. | |||
== Diverse operating modes == | == Diverse operating modes == | ||
You can control individual individuals to role-play, collect, log, excavate, build, manufacture, trade, fall in love, explore, and more. | You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more. | ||
You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously. | You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously. | ||
Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. | |||
Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items | |||
You can operate spacecraft and interact with various celestial bodies. | |||
== npc of free action == | == npc of free action == | ||
Following the rules of residence, NPCs have their own life trajectory, family, residence, and property. | Following the rules of residence, NPCs have their own life trajectory, family, residence, and property. | ||
From birth to school learning, to getting married and starting a career, one has their own life. | From birth to school learning, to getting married and starting a career, one has their own life. | ||
They will eat, drink, and sleep on their own, and | |||
They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own. | |||
The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials. | The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials. | ||
In addition to recruiting NPCs as members, you can also recruit them to work for yourself. On the contrary, each character of the player can also go to a neutral place of residence to work. | |||
It is also possible to accumulate foreign exchange through the economic activities of different individuals within the group, and use this to purchase goods from other groups, rather than just bartering. | |||
Under non special circumstances, it can smoothly run hundreds of NPCs and thousands of units including animals. | |||
== words-driven interactions and tasks == | |||
People communicate information through utterances with frequency and volume that decay with distance, command others, talk about needs, receive and deliver tasks. | |||
== Simple automation == | |||
Based on signals and timers, automatically move items, produce products, define signal associations, switch item icons, detect temperature, pressure, and water amount, detect passing people, and more. | |||
== Free module == | == Free module == | ||
Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, and even relics and large buildings. | Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, illness, injury, and even relics and large buildings. You can also customize their connections. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings. | ||
== Custom opening background == | == Custom opening background == | ||
The entire scene and personal belongings where the character starts can be defined, and some predefined events can also be used. Can define one's own story. | The entire scene and personal belongings where the character starts can be defined, and some predefined events can also be used. Can define one's own story. | ||
== | The game also has multiple pre-set openings, allowing for several different adventures. | ||
Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain in a proportion of 10% -20%. | |||
== Biochain and Biological Simulation == | |||
Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain of plants, herbivores and carnivores in a proportion of 10% -20%. | |||
Plants compete for limited nutrition, and animals must eat real food to survive. | Plants compete for limited nutrition, and animals must eat real food to survive. | ||
Various animals roam, feed, hunt, build nests, weave nets, and reproduce. | |||
== Diversified terrain == | |||
Mountains, plains, hills, water bodies of varying heights, abandoned cities, deserts, swamps, snowcapped mountains, oceans, salt lakes, karst landforms etc. have diverse terrains. The temperature also changes with height. | |||
== Exploration beyond planets == | == Exploration beyond planets == | ||
The story takes place in the distant future. | The story takes place in the distant future. | ||
You can build a spaceship to explore other planets and galaxies. | You can build a spaceship to explore other planets and galaxies. | ||
Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive. | |||
== Inheritance of knowledge and classics == | == Inheritance of knowledge and classics == | ||
Line 51: | Line 84: | ||
New knowledge can be developed from knowledge. | New knowledge can be developed from knowledge. | ||
Knowledge can be engraved on stones, written on paper, and print on metal plates. | Knowledge can be engraved on stones, written on paper, and print on metal plates. | ||
== Combat and Skills == | |||
Knowledge brings skills, skills bring combat methods, and enhances combat methods. | |||
Skill levels can increase attack damage significantly. | |||
People can become stronger warriors through training and combat. | |||
The damage of an attack is divided into different dimensions based on its actual attributes, and the protection provided by equipment is also the same. Clothing made of refractory materials has considerable burn resistance, but may be ineffective for stabbing injuries. | |||
== Diseases and injuries == | |||
Diet, aging, injuries, and contact with wild animals can lead to diseases that evolve into mild and severe conditions, and may also lead to complications. | |||
Through medication, diseases can be treated, with severe cases becoming mild and mild cases becoming absent, but it may also bring adverse reactions and new complications. | |||
Even in an ordinary battle, untreated infection can take the life of a character. | |||
Even small wild animals can carry deadly pathogens. | |||
== Related links == | == Related links == |
Latest revision as of 16:22, 7 November 2023
UnderSupernova | |
---|---|
Stable game | |
Developer | User:UnderSupernova |
Theme | Simulation, Sci-fi |
Influences | CataclysmDDA, Slaves_to_Armok_II:_Dwarf_Fortress, Rimworld, Elona, Minecraft |
Released | 31 May 2023 (0.5.15.16) |
Updated | 7 November 2023 (0.5.18.1) |
Licensing | Closed source |
P. Language | C#,GDScript |
Platforms | Windows, Android |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | Open ended |
Official site of UnderSupernova |
UnderSupernova is a game aims to provide a more complex and free world. 10 keys here for any user of roguebasin who sends an email to 2027002438@qq.com
Almost infinite sandbox
Each planet is a seamless sandbox that can be excavated, built and interacted with billions of grids in length, width, and height.
Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids.
Diverse operating modes
You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more.
You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously.
Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items
You can operate spacecraft and interact with various celestial bodies.
npc of free action
Following the rules of residence, NPCs have their own life trajectory, family, residence, and property.
From birth to school learning, to getting married and starting a career, one has their own life.
They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own.
The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials.
In addition to recruiting NPCs as members, you can also recruit them to work for yourself. On the contrary, each character of the player can also go to a neutral place of residence to work.
It is also possible to accumulate foreign exchange through the economic activities of different individuals within the group, and use this to purchase goods from other groups, rather than just bartering.
Under non special circumstances, it can smoothly run hundreds of NPCs and thousands of units including animals.
words-driven interactions and tasks
People communicate information through utterances with frequency and volume that decay with distance, command others, talk about needs, receive and deliver tasks.
Simple automation
Based on signals and timers, automatically move items, produce products, define signal associations, switch item icons, detect temperature, pressure, and water amount, detect passing people, and more.
Free module
Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, illness, injury, and even relics and large buildings. You can also customize their connections. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings.
Custom opening background
The entire scene and personal belongings where the character starts can be defined, and some predefined events can also be used. Can define one's own story.
The game also has multiple pre-set openings, allowing for several different adventures.
Biochain and Biological Simulation
Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain of plants, herbivores and carnivores in a proportion of 10% -20%.
Plants compete for limited nutrition, and animals must eat real food to survive.
Various animals roam, feed, hunt, build nests, weave nets, and reproduce.
Diversified terrain
Mountains, plains, hills, water bodies of varying heights, abandoned cities, deserts, swamps, snowcapped mountains, oceans, salt lakes, karst landforms etc. have diverse terrains. The temperature also changes with height.
Exploration beyond planets
The story takes place in the distant future.
You can build a spaceship to explore other planets and galaxies.
Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive.
Inheritance of knowledge and classics
Knowledge is the prerequisite for skills and production. Knowledge is the knowledge that each person possesses separately, and it needs to be learned through human guidance and the carrier of knowledge. New knowledge can be developed from knowledge. Knowledge can be engraved on stones, written on paper, and print on metal plates.
Combat and Skills
Knowledge brings skills, skills bring combat methods, and enhances combat methods.
Skill levels can increase attack damage significantly.
People can become stronger warriors through training and combat.
The damage of an attack is divided into different dimensions based on its actual attributes, and the protection provided by equipment is also the same. Clothing made of refractory materials has considerable burn resistance, but may be ineffective for stabbing injuries.
Diseases and injuries
Diet, aging, injuries, and contact with wild animals can lead to diseases that evolve into mild and severe conditions, and may also lead to complications.
Through medication, diseases can be treated, with severe cases becoming mild and mild cases becoming absent, but it may also bring adverse reactions and new complications.
Even in an ordinary battle, untreated infection can take the life of a character.
Even small wild animals can carry deadly pathogens.