Difference between revisions of "DoomRL"
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{{gameinfo| name = Doom, the Roguelike | |||
|developer = [[Kornel Kisielewicz]] | |||
|released = [[2003]] | |||
|updated = [[2005]] | |||
|status = [[Stable]] (v.0.9.8) | |||
|language = [[FreePascal]] | |||
|platforms = [[Windows]], [[DOS]] | |||
|genre = [[Horror1|Gore]] | |||
|site = http://chaos.magma-net.pl/doomrl/ | |||
|licensing = [[Closed Source]], [[freeware]] | |||
|interface = [[ASCII]], [[Keyboard]] | |||
}} | |||
== Abstract == | == Abstract == | ||
Revision as of 13:16, 27 September 2005
Doom, the Roguelike | |
---|---|
Developer | Kornel Kisielewicz |
Theme | {{{theme}}} |
Influences | {{{influences}}} |
Status | Stable (v.0.9.8) |
Released | 2003 |
Updated | 2005 |
Licensing | Closed Source, freeware |
P. Language | FreePascal |
Platforms | Windows, DOS |
Interface | ASCII, Keyboard |
Game Length | {{{length}}} |
Official site of Doom, the Roguelike |
Abstract
A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by iD software. An example of a Gore-themed game.
Description
DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.
There are several simplifications:
- there is only one "dungeon"
- inventory size is limited to 20 slots
- there are only three equipment slots
- there can be only one item per level quare
- the levels are all screen-sized
Features
DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:
- simple interface
- balanced traits
- balanced and fast-paced gameplay
- several special levels
- 20 levels including a final showdown with the Cyberdemon
- a secret ending
Screenshot
The screenshot is quite old and outdated.