Difference between revisions of "Triangle Wizard"
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{{game-stable | name = Triangle Wizard | {{game-stable | name = Triangle Wizard | ||
| developer = Wouter van den Wollenberg (''wollie73''@''hotmail.com'') | | developer = Wouter van den Wollenberg (''wollie73''@''hotmail.com'') | ||
| theme = D&D | | theme = [[D&D]] | ||
| influences = NetHack, Diablo | | influences = NetHack, Diablo | ||
| released = 27th October, 2008 | | released = 27th October, 2008 | ||
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| interface = Special | | interface = Special | ||
| updated = Version R 3.01 on 30th January, 2009 | | updated = Version R 3.01 on 30th January, 2009 | ||
| platforms = Windows | | platforms = [[Windows]] | ||
| length = 107 levels | | length = 107 levels | ||
| download = [http://trianglewizard.webs.com/downloads.htm Official] | | download = [http://trianglewizard.webs.com/downloads.htm Official] | ||
| site = http://trianglewizard.webs.com/ | | site = http://trianglewizard.webs.com/ | ||
}} | }} | ||
Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom. | Triangle Wizard is a combination of hack 'n slash games like [[Diablo]] and [[NetHack]] developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom. | ||
Triangle Wizard differs quite a bit from most roguelikes in that the game is in | Triangle Wizard differs quite a bit from most roguelikes in that the game is in [[real time]] and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects. | ||
It still has a few roguelike features; the large selection of | It still has a few roguelike features; the large selection of [[class]]es and [[race]]s, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules. | ||
Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones. | Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones. |
Revision as of 06:04, 9 February 2009
Triangle Wizard | |
---|---|
Stable game | |
Developer | Wouter van den Wollenberg (wollie73@hotmail.com) |
Theme | D&D |
Influences | NetHack, Diablo |
Released | 27th October, 2008 ({{{relver}}}) |
Updated | Version R 3.01 on 30th January, 2009 ({{{updver}}}) |
Licensing | Freeware |
P. Language | GML |
Platforms | Windows |
Interface | Special |
Game Length | 107 levels |
Official site of Triangle Wizard |
Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.
Triangle Wizard differs quite a bit from most roguelikes in that the game is in real time and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.
It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.
Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.