Difference between revisions of "Goblinhack"
Jump to navigation
Jump to search
Feuer faust (talk | contribs) m (Brief feature overview, more extensive article forthcoming) |
|||
Line 12: | Line 12: | ||
|site = http://goblinhack.sourceforge.net/ | |site = http://goblinhack.sourceforge.net/ | ||
}}{{stub}} | }}{{stub}} | ||
===Features=== | |||
*Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time. | |||
*A player can play as several classes, including modern or futuristic ones such as "soldier". | |||
*The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@". | |||
*The terrain is entirely destructable, although some features may be more resilient than others. |
Revision as of 21:20, 25 August 2009
Goblinhack | |
---|---|
Stable game | |
Developer | Neil McGill |
Theme | Fantasy |
Influences | |
Released | ({{{relver}}}) |
Updated | Mar 8, 2009 (1.18) ({{{updver}}}) |
Licensing | |
P. Language | OpenGL |
Platforms | Windows |
Interface | |
Game Length | |
Official site of Goblinhack |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Features
- Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time.
- A player can play as several classes, including modern or futuristic ones such as "soldier".
- The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@".
- The terrain is entirely destructable, although some features may be more resilient than others.