Difference between revisions of "The Favored"

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{{game-7drl| name = The Favored
{{game-7drl| name = The Favored
|developer = [[guesst]]
|developer = [[Cymon]]
|influence =  
|influence = [[Robotfindskitten | http://www.robotfindskitten.org/]]
|theme = Statistics
|theme = Statistics
|influences = [[Idontexist]]
|influences = [[Idontexist]]
Line 15: Line 15:
}}{{Coffeebreak}}
}}{{Coffeebreak}}


This was Guesst's (aka Cymon) entry for the 2009 7drl challenge.
This was [[Cymon]]'s entry for the 2009 7drl challenge. It's been reviewed on [[indiegames.com | http://www.indiegames.com/blog/2009/03/freeware_game_pick_the_favored.html]] as well as on [[Cymon]]'s own site [[Cymon's Games | http://cymonsgames.retroremakes.com/2009-7drl-the-favored/]] by guest reviewer [[Darren Grey | http://gruesomegames.com/blog]].


== Filler Review ==  
== Review ==  


Please change this page.
The Favored combines Russian Roulette type game play with Robotfindskitten cleverness book ended with cute ASCII animations. The game revolves around a hero stuck in a rabbit's burrow. In order to get to the next level the hero builds a ladder out of bones and sinews of slain rabbits. However, unknown to the hero one of the rabbits on each level is favored of the rabbit gods. Attempting to kill this one will result in the hero being smitten by a lightning bolt. The probability of picking a favored rabbit in any encounter is displayed on the screen, 1 out of however many rabbits there are. As you slay rabbits the game keeps track of your cumulative probability and displays it when you are smitten to death or survive at the end of each game.


The Favored was written for the 2009 7 Day Roguelike Challenge by Joe Larson. It has simple game play and a very entertaining UI. You assume the role of an adventurer who has fallen in a pit full of giant bunnies. Your only way out of each level is to build a stack of rabbit corpses to climb out. The bunnies are easy to kill so the game sounds pretty simple. No. One bunny on each level is favored by its god who will kill you for touching his prized rabbits. Furthermore the farther you climb out of the pit the fewer bunnies you encounter, making the game more difficult.
The game's kill messages are stored in the file killmsgs.txt and range from clever pop references to grotesque descriptions of deaths. [[The author | Cymon]] has encouraged users to edit this file to their liking and send any changes to him for inclusion in future distributions.
 
The real charm of this game is in the presentation. For an ASCII game, The Favored is beautiful. The introduction and death animations are hilarious and there are over 100 different messages you can get for killing an enemy. All of these features plus the beating chance style of game play makes this an excellent game.

Revision as of 03:04, 30 March 2009

The Favored
7DRL
Developer Cymon
Theme Statistics
Influences Idontexist
Released Mar 13, 2009
Updated Mar 13, 2009
Licensing
P. Language C++
Platforms Windows,Linux , maybe more
Interface Console
Game Length A couple minutes
Official site of The Favored
The Favored is a coffeebreak roguelike


This was Cymon's entry for the 2009 7drl challenge. It's been reviewed on http://www.indiegames.com/blog/2009/03/freeware_game_pick_the_favored.html as well as on Cymon's own site http://cymonsgames.retroremakes.com/2009-7drl-the-favored/ by guest reviewer http://gruesomegames.com/blog.

Review

The Favored combines Russian Roulette type game play with Robotfindskitten cleverness book ended with cute ASCII animations. The game revolves around a hero stuck in a rabbit's burrow. In order to get to the next level the hero builds a ladder out of bones and sinews of slain rabbits. However, unknown to the hero one of the rabbits on each level is favored of the rabbit gods. Attempting to kill this one will result in the hero being smitten by a lightning bolt. The probability of picking a favored rabbit in any encounter is displayed on the screen, 1 out of however many rabbits there are. As you slay rabbits the game keeps track of your cumulative probability and displays it when you are smitten to death or survive at the end of each game.

The game's kill messages are stored in the file killmsgs.txt and range from clever pop references to grotesque descriptions of deaths. Cymon has encouraged users to edit this file to their liking and send any changes to him for inclusion in future distributions.