Difference between revisions of "Decker"
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* [http://www.caro.net/dsi/decker/ ''Decker'' homepage] | * [http://www.caro.net/dsi/decker/ ''Decker'' homepage] | ||
* [http://sourceforge.net/projects/decker ''Decker'' SourceForge page] | * [http://sourceforge.net/projects/decker ''Decker'' SourceForge page] | ||
* [http://www. | * [http://www.homeoftheunderdogs.net/game.php?id=3193 Review on Home of the Underdogs] |
Revision as of 22:44, 13 June 2009
Decker | |
---|---|
Stable game | |
Developer | Shawn Overcash |
Theme | Sci-Fi,Cyberpunk |
Influences | unspecified |
Released | 2002 ({{{relver}}}) |
Updated | 2004 (v.1.12) ({{{updver}}}) |
Licensing | Open Source, freeware |
P. Language | C++ |
Platforms | Windows |
Interface | Tiles, Keyboard |
Game Length | no storyline |
Official site of Decker |
Decker is the name of the ones who break into corporate mainframes to perform missions from rival companies.
In this tile-based cyberpunk RL, you are one of the deckers, running in cyberspace to earn skill and money to upgrade your equipment.
Description
The player takes on the role of a hacker who wants to earn reputation and money. To achieve this, a decker signs contracts and enters systems to fulfill the current mission. Objectives include disabling security devices, crashing systems, retrieval and/or deletion of data, creation of backdoors and many more. For completing a contract, the player is awarded with reputation and money. Any valuable files downloaded while in cyberspace are sold and also added to credits. On the other hand, reputation may suffer if many missions are failed. In cyberspace, the player may hack into databases, fight various ICE (Intrusion Countermeasure programs), collect information, and several more activities. Sometimes source code is found and upon downloading can prove to be a valuable tool for the hacker to use. Gained money may be used to upgrade hardware, pay for treatment, new software and rental payment.