Difference between revisions of "Triangle Wizard"

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m (added Triangle Wizard update R 8.07)
m (added Triangle Wizard update R 8.07)
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* [http://www.youtube.com/watch?v=d4LX9RezI78] (pretty outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (pretty outdated)


== Latest Update (R 8.06) ==
== Latest Update (R 8.07) ==


*Qismetra Germs no longer affect the player when they affect others.
*Corrected some typos in death texts.
*Item mods added via gems now correctly are listed below each other.
*Added a new unique item.
*Summoned creatures will no longer carry any gold or grant xp even when hit by Ao's Staff of Wisdom, the Amulet of Yendor or similar items.
*Highmen now possess true seeing.
*Rodney can now also drop fake Amulets of Yendor.
*Added several new traps.
*Added the Wizard's Triangle & Third Edition Tower Shield unique items.
*Fireball and Evaporate Wall will no longer have an allergic reaction to spellmantles which in some cases could lead to an instakill.
*When you ascended the character dump will no longer say Is Dead: Ascended, but instead correctly state that the character ascended and didn't die.
*Friendly unique followers don't count towards your summoning limit anymore.
*Added three new item suffixes (of the Hulk, of Etherealness and of Recoil).
*Glow from Watcher runes disappears faster.
*Added Nether item prefix.
*Made a better selection of spells that can be considered good starting offensive spells.
*Creatures who can walk through walls can no longer walk through the outer walls of the level.
*Several spells will now target the immediate area instead of a random unrelated area when used as cast-on-death spells (e.g. prismatic spheres).
*All three wingding fonts can now be used.
*Added the Dread Touch disease.
*A little symbol now indicates whether minions are set to follow or attack.
*The specific diseases with which you are infected now show up in the character info and character dump.
*Knockback is now limited to knockback value. Being stronger only makes you more resistant to being knocked back, it does not increase your own knockback.
*Pestilence no longer travels through walls and can no longer be dispelled.
*Fixed a minor bug where a flood spell could act across levels.
*Wind Ward and Spellmantle now protect against Pestilence.
*Flood can now be dispelled (if you are quick enough).
*Added two new unique items.
*Rewrote the code changing the way corpses are handled. Allowing for:
*Player corpses now can pass through walls etc. if the original player could.
*High level Recall Spirits can now sometimes perform a true resurrection, allowing you to save powerful allies, and even raise bosses to aid you. Resurrected monsters do not count as undead, in fact raised undead will become released from their curse.
*Priest's loveliness increased.
*Animate Dead can now sometimes turn dead monsters in undead slaves for you, retaining all abilities they had in life, but becoming undead.
*Added the Totemic Whisperer class.
*Lowered chance of a succesful wish using a wishing shrine slightly.
*When trying to modify an item's description the game correctly mentions that you can use # as a new line character.
*Fixed a bug where parts of a level would turn invisible.
*Made Excruciating Demisatitus disease even worse.
*Effects that duplicate the player now correctly copy health regeneration & see invisible.
*Artifacts gained via wishes now have that in their description correctly.
*Several enchantments no longer lose their visual effects after a spell persistancy check.
*Added Heinz Evil Clockwork Factory special random level.
*Archmage, Sorceror, Elementalist and Wild Mage now always start with a regenerative offensive spell.
*Floating texts and clouds no longer carry over to the next dungeon level.
*Fixed some mess-up in the item description involving incantations and invocations.
*Dispel Magic will no longer target empty space.
*Player corpses now store all their items and one randomly drops when the corpse is killed.
*Winds of Fate: You can now press SHIFT (or ALT) + F7 to cast a selected enchantment spell on all nearby allies. It automatically ignores allies which already have that enchantment active. This also works with Healing Water, in which case it ignores allies who have full hitpoints. You can also use ALT (or SHIFT) + Left Mouse Button.
*Chains of Fate: Works like Winds of Fate but works with hostile enchantments.
*Familiar added spell levels now correctly affect drops.
*Familiar spell level also capped (at the same place as the player).
*Prismatic Spheres do no longer leave corpses.
*Prismatic Sphere is now a circle 2 spell.
*You can select which spell Prismatic Sphere uses by pressing F10 over a spell in the INS screen.
*Fixed a minor bug in the advanced Watcher spell used by Rune Casters.
*You can select which spell Watcher uses by pressing F11 over a spell in the INS screen.
*Item level of The Standard Model has been increased.
*Ascended character aura modified slightly.
*Ascension shrine now gives a random colored aura instead of yellow.
*Priest and Healer start with a small amount of loveliness.

Revision as of 17:24, 31 May 2010

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated May 31, 2010 (R 8.07)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 107 levels
Official site of Triangle Wizard


Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

Triangle Wizard differs quite a bit from most roguelikes in that the game is in real time and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.

It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over a year ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (most recent one)
  • [2] (pretty outdated)

Latest Update (R 8.07)

  • Corrected some typos in death texts.
  • Added a new unique item.
  • Highmen now possess true seeing.
  • Added several new traps.
  • Fireball and Evaporate Wall will no longer have an allergic reaction to spellmantles which in some cases could lead to an instakill.
  • Friendly unique followers don't count towards your summoning limit anymore.
  • Glow from Watcher runes disappears faster.
  • Made a better selection of spells that can be considered good starting offensive spells.
  • Several spells will now target the immediate area instead of a random unrelated area when used as cast-on-death spells (e.g. prismatic spheres).
  • Added the Dread Touch disease.
  • The specific diseases with which you are infected now show up in the character info and character dump.
  • Pestilence no longer travels through walls and can no longer be dispelled.
  • Wind Ward and Spellmantle now protect against Pestilence.
  • Added two new unique items.
  • Player corpses now can pass through walls etc. if the original player could.
  • Priest's loveliness increased.
  • Added the Totemic Whisperer class.