Difference between revisions of "A Little Anxious When It's Dark"
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|licensing = | |licensing = | ||
|language = [[JavaScript]] | |language = [[JavaScript]] | ||
|platforms = [[Windows]], [[Linux]], [[ | |platforms = [[Windows]], [[Linux]], [[Mac OS X]], all with a proper web browser | ||
|interface = Web browser, WebGL, Keyboard | |interface = Web browser, WebGL, Keyboard | ||
|length = Short | |length = Short |
Revision as of 23:38, 11 March 2011
A Little Anxious When It's Dark | |
---|---|
7DRL | |
Developer | aave |
Theme | Fantasy |
Influences | none |
Released | TBA |
Updated | March 12, 2011 |
Licensing | |
P. Language | JavaScript |
Platforms | Windows, Linux, Mac OS X, all with a proper web browser |
Interface | Web browser, WebGL, Keyboard |
Game Length | Short |
Official site of A Little Anxious When It's Dark |
Made for the 7DRL Contest 2011, this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.
The game is played inside a web browser and requires WebGL support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in Khrono's WebGL Wiki.
Gameplay features
- Collect and use torches to light up your journey
- Fight multiple enemy types
- Collect and use health potions to recover from injuries
- Use portals to travel to the next level
- Find the treasure
- Profit
Graphical/engine features
- Mesh generation based on ASCII map
- Automatic normal and tangent calculations for arbitrary triangle mesh
- Per-pixel lighting
- Multiple light sources
- Normalmapping
- Does not depend on external engines/frameworks (i.e. custom built)
- CSS3/HTML5 based "HUD"