Difference between revisions of "Mad Mage"
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* [http://www.wiglud.com Developer Site] | * [http://www.wiglud.com Developer Site] | ||
* [http://www.wiglud.com/download.html Download Page] | * [http://www.wiglud.com/download.html Download Page] | ||
* [http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Contest_2011 7DRL Contest 2011] |
Latest revision as of 16:33, 13 March 2011
Mad Mage | |
---|---|
7drl 2011 | |
Developer | wiglud |
Theme | Identify |
Influences | A Quest Too Far, Alphabit Rogue |
Released | March 12, 2011 |
Updated | March 7, 2011 |
Licensing | GPL |
P. Language | C++, curses |
Platforms | Windows, Linux |
Interface | Terminal, Keyboard |
Game Length | 1 hr |
Official site of Mad Mage |
"Hrrm... now, what did that scroll do again? Oh, I think this one is supposed to be Identi- ***BOOM***"
The Gimmick
Mad Mage is about subverting the Identification minigame in Roguelikes. Roguelikes commonly expose the player to new and mysterious items, whose properties are not immediately clear until said item is tried or identified.
In Mad Mage, you start with all potions and scrolls IDed, but you'll slowly forget the identifications...
Features
- One forgetful wizard packing shitloads of scrolls and potions
- 6 Monster Types, 16 scroll types, 10 potion types
- 5 Endings
- Reviewer Mode
- Stash items in your clothes and manage a voluminous (but ever-shifting) pack
- Lazy vision and pathfinding..,
- No Save/Load