Difference between revisions of "Neon"
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|updated = 2011 Apr 11 - 0.3.4 | |updated = 2011 Apr 11 - 0.3.4 | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[Java]], [[ | |language = [[Java]], [[JavaScript]] | ||
|platforms = Java 6 | |platforms = Java 6 | ||
|interface = [[Unicode]] | |interface = [[Unicode]] | ||
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Neon is a roguelike engine. It features a huge overland map | Neon is a roguelike engine. It features a huge overland map with fixed or random dungeons, and includes an editor to edit all game data. | ||
==Description== | ==Description== | ||
===Engine=== | ===Engine=== | ||
Neon is not a single game, but an engine that can run | Neon is not a single game, but an engine that can run roguelike adventures. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine. This allows anyone to create their own adventure without the need to write any Java code (although some JavaScript is still necessary for the random quest system). All the ugly bits are taken care of. | ||
===Maps=== | ===Maps=== | ||
The engine can handle truly huge maps. The main | The engine can handle truly huge maps. The main world map for testing in the alpha version measures 20400 x 13700 tiles, but can be much bigger (a map 100 times as big was tested). This overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Multi-level dungeons are fully supported. | ||
Multi-level dungeons are fully supported. | |||
===Editor=== | ===Editor=== | ||
A game data editor is included in the latest | A game data editor is included in the latest releases. It supports editing all game data. | ||
==Current work== | ==Current work== |
Revision as of 21:43, 13 April 2011
Neon roguelike engine | |
---|---|
Alpha Project | |
Developer | mdriesen |
Theme | Fantasy |
Influences | The Elder Scrolls, ADOM |
Released | 2007 Aug 28 |
Updated | 2011 Apr 11 - 0.3.4 |
Licensing | GPL |
P. Language | Java, JavaScript |
Platforms | Java 6 |
Interface | Unicode |
Game Length | |
Official site of Neon roguelike engine |
Neon is a roguelike engine. It features a huge overland map with fixed or random dungeons, and includes an editor to edit all game data.
Description
Engine
Neon is not a single game, but an engine that can run roguelike adventures. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine. This allows anyone to create their own adventure without the need to write any Java code (although some JavaScript is still necessary for the random quest system). All the ugly bits are taken care of.
Maps
The engine can handle truly huge maps. The main world map for testing in the alpha version measures 20400 x 13700 tiles, but can be much bigger (a map 100 times as big was tested). This overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Multi-level dungeons are fully supported.
Editor
A game data editor is included in the latest releases. It supports editing all game data.
Current work
Engine
The engine itself is nearly feature-complete. Work is now focusing on the actual gameplay. For this, the random map and quest generators will be refined.
Editor
Editing maps is somewhat awkward at the moment. The vector editor will be improved in coming releases.