Difference between revisions of "Hyperbolic Rogue"
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{{game-7drl|name = Hyperbolic Rogue | {{game-7drl|name = Hyperbolic Rogue | ||
|developer = [[Z]] | |developer = [[Z]] | ||
|theme = Ice, Mathematics | |theme = Ice, [[Mathematics]], [[Minimalist]] | ||
|released = 7 Nov 2011 | |released = 7 Nov 2011 | ||
|relver = 1.0 | |relver = 1.0 |
Revision as of 15:53, 20 November 2011
Hyperbolic Rogue | |
---|---|
7DRL | |
Developer | Z |
Theme | Ice, Mathematics, Minimalist |
Influences | ? |
Released | 7 Nov 2011 |
Updated | 8 Nov 2011 |
Licensing | GNU GPL v2 |
P. Language | C++ |
Platforms | Linux, Windows |
Interface | ASCII, Tiles |
Game Length | ~50 min (small), ~5 hr (big) |
Official site of Hyperbolic Rogue |
Hyperbolic Rogue is an experimental mini-roguelike set on a hyperbolic plane, where the map is composed of hexagons and heptagons. You need to gather as many gold as possible before you are surrounded by yetis and ice wolves; the more gold you find, the more monsters come to hunt you. Another interesting feature of Hyperbolic Rogue is heat. Your body generates heat, which attracts wolves and melts down ice walls.
Hyperbolic Rogue features:
- a new structure of the map (most roguelikes allow 8-directional movement, like Rogue, recently there are many new roguelikes which explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hyperbolic Rogue tries something different)
- a perspective with objects drawn smaller and smaller as the distance from the PC increases
- when the PC moves, the perspective rotates to catch them