Difference between revisions of "Hyperbolic Rogue"
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{{game-7drl|name = | {{game-7drl|name = HyperRogue II | ||
|developer = [[Z]] | |developer = [[Z]] | ||
|theme = Ice, [[Mathematics]], [[Minimalist]] | |theme = Ice, [[Mathematics]], a bit [[Minimalist]] | ||
|released = 7 Nov 2011 | |released = 7 Nov 2011 | ||
|relver = 1.0 | |relver = 1.0 | ||
Line 11: | Line 11: | ||
|interface = [[ASCII]], [[Tiles]] | |interface = [[ASCII]], [[Tiles]] | ||
|site = http://www.roguetemple.com/z/hyper.php | |site = http://www.roguetemple.com/z/hyper.php | ||
|influences = | |influences = DROD, [[Frozen Depths]], Dune | ||
|length = ~ | |length = ~15 min | ||
}} | }} | ||
You are a lone adventurer trapped in a strange world. Collect as much treasure as possible before being caught by monsters. The more treasure you collect, the more monsters come to hunt you, as long as you are in the same land type. You can fight most monsters by moving into its location. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that. | |||
HyperRogue II features: | |||
* a new structure of the map (most roguelikes allow 8-directional movement, like Rogue, recently there are many new roguelikes which explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hyperbolic Rogue tries | * a new structure of the map (most roguelikes allow 8-directional movement, like Rogue, recently there are many new roguelikes which explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hyperbolic Rogue tries hyperbolic geometry, which is very different) | ||
* a perspective with objects drawn smaller and smaller as the distance from the PC increases | * a perspective with objects drawn smaller and smaller as the distance from the PC increases | ||
* when the PC moves, the perspective rotates to catch them | * when the PC moves, the perspective rotates to catch them | ||
== Links == | == Links == | ||
* [http://roguetemple.com/forums/index.php?topic=1930 Roguetemple thread] | * [http://roguetemple.com/forums/index.php?topic=2236 Roguetemple thread for the new version] | ||
* [http://www.roguetemple.com/z/hyperrogue.png screenshot] | * [http://roguetemple.com/forums/index.php?topic=1930 Roguetemple thread for the old version] | ||
* [http://www.roguetemple.com/z/hyperrogue.png screenshot from the old version] |
Revision as of 01:08, 13 March 2012
HyperRogue II | |
---|---|
7DRL | |
Developer | Z |
Theme | Ice, Mathematics, a bit Minimalist |
Influences | DROD, Frozen Depths, Dune |
Released | 7 Nov 2011 |
Updated | 8 Nov 2011 |
Licensing | GNU GPL v2 |
P. Language | C++ |
Platforms | Linux, Windows |
Interface | ASCII, Tiles |
Game Length | ~15 min |
Official site of HyperRogue II |
You are a lone adventurer trapped in a strange world. Collect as much treasure as possible before being caught by monsters. The more treasure you collect, the more monsters come to hunt you, as long as you are in the same land type. You can fight most monsters by moving into its location. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that.
HyperRogue II features:
- a new structure of the map (most roguelikes allow 8-directional movement, like Rogue, recently there are many new roguelikes which explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hyperbolic Rogue tries hyperbolic geometry, which is very different)
- a perspective with objects drawn smaller and smaller as the distance from the PC increases
- when the PC moves, the perspective rotates to catch them