Difference between revisions of "Wayward"

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| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Public Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = December 22nd, 2011
| updated = January 19th, 2012 (Alpha 1.1)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Source Code Available]], [[Freeware]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]]
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}}
}}


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), intelligence (mana), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.


Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.


== Latest Video ==
== Controls ==


'''Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4'''
WASD, or Arrow Keys:
http://www.youtube.com/watch?v=opqLKvV54RA
Movement, attacking, resource gathering.


== Current Features in Alpha ==
Double Clicking:
Try to use an item from your inventory menu.


*Tons of bugs, probably.
Single Clicking:
*Infinite dynamically generated terrain and environments.
Craft an item from the crafting menu.
*Skill and stat based character progression with attributes based on skills and equipment.
 
*5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
Right Clicking:
*Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
Drop (or plant) an item from your inventory on to the ground below you.
*Dropping/planting items with right clicking. Plant and grow mushrooms!
 
*Environmental items that grow and spread; mushrooms, flowers, etc.
Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0:
*Monster combat and basic AI.
Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.
*Resource gathering and a unique discovery crafting system.
 
*Canvas/HTML5 gameport rendering with particle effects.
Dragging/Dropping:
*JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
Drag and drop an item from your inventory into a proper equipment slot to try to equip it.
*SoundManager2 based sound effects and audio.
Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.
*Minimap to help exploration.
 
*Left hand is equipable.
Space Bar:
Rest or skip a turn. Can be held down for continuous skipping.
 
Hover Mouse Cursor:
Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.


== Screenshots ==
== Screenshots ==


http://vaughnroyko.com/wayward/images/3.png
http://www.unlok.ca/wayward/images/4.png
 
http://www.unlok.ca/wayward/images/5.png


http://vaughnroyko.com/wayward/images/2.png
== Changes in Alpha 1.1 ==


http://vaughnroyko.com/wayward/images/1.png
*Tons of bug and performance fixes.
*More equipment, more items, more enemies, more sounds, more crafting, more environments.
*Monsters now have corpses that can be carved for resources.
*You can now rest with the bedroll.
*Better support for lower resolutions.
*Dialog/window positions now save on your browser.
*You can now skip/wait a turn with the space bar.
*There is now a static and unique map to explore, filled with dungeons and treasures.
*There is a "win" scenario built into the game. Can you discover it?
*Better combat functionality.
*Projectiles and throwing.
*Intelligence has been taken out - Hunger is in!
*Random starting equipment.
*Browser warnings for older browsers.
*Temporary loading/title screen.
*New character look :)
*Hotkeys implemented.
*Tool-tips enabled for items and crafting recipes for more information.
*Much more...


== Video Archive ==
== Video Archive ==


*[http://www.youtube.com/watch?v=opqLKvV54RA Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4]
*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]

Revision as of 05:36, 20 January 2012

Wayward
Alpha Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Wilderness Survival
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated January 19th, 2012 (Alpha 1.1)
Licensing Source Code Available, Freeware
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

Controls

WASD, or Arrow Keys: Movement, attacking, resource gathering.

Double Clicking: Try to use an item from your inventory menu.

Single Clicking: Craft an item from the crafting menu.

Right Clicking: Drop (or plant) an item from your inventory on to the ground below you.

Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0: Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.

Dragging/Dropping: Drag and drop an item from your inventory into a proper equipment slot to try to equip it. Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.

Space Bar: Rest or skip a turn. Can be held down for continuous skipping.

Hover Mouse Cursor: Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.

Screenshots

4.png

5.png

Changes in Alpha 1.1

  • Tons of bug and performance fixes.
  • More equipment, more items, more enemies, more sounds, more crafting, more environments.
  • Monsters now have corpses that can be carved for resources.
  • You can now rest with the bedroll.
  • Better support for lower resolutions.
  • Dialog/window positions now save on your browser.
  • You can now skip/wait a turn with the space bar.
  • There is now a static and unique map to explore, filled with dungeons and treasures.
  • There is a "win" scenario built into the game. Can you discover it?
  • Better combat functionality.
  • Projectiles and throwing.
  • Intelligence has been taken out - Hunger is in!
  • Random starting equipment.
  • Browser warnings for older browsers.
  • Temporary loading/title screen.
  • New character look :)
  • Hotkeys implemented.
  • Tool-tips enabled for items and crafting recipes for more information.
  • Much more...

Video Archive