Difference between revisions of "Wayward"

From RogueBasin
Jump to navigation Jump to search
m (Future plans, video link edits)
(Wayward Alpha 1.2 released)
Line 1: Line 1:
{{game-alpha | name = Wayward
{{game-alpha | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = January 19th, 2012 (Alpha 1.1)
| updated = April 19th, 2012 (Alpha 1.2)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Source Code Available]], [[Freeware]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]]
Line 16: Line 16:


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
== Screenshots ==
http://www.unlok.ca/wayward3.png http://www.unlok.ca/wayward1.png http://www.unlok.ca/wayward2.png


== Controls ==
== Controls ==
Line 36: Line 40:
'''Dragging/Dropping:'''
'''Dragging/Dropping:'''
Drag and drop an item from your inventory into a proper equipment slot to try to equip it.
Drag and drop an item from your inventory into a proper equipment slot to try to equip it.
Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.
Sort items in your inventory by dragging and dropping them into place - can be useful to assigning your hotkeys.


'''Space Bar:'''
'''Space Bar:'''
Line 44: Line 48:
Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.
Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.


== Screenshots ==
== External Links ==
 
http://www.unlok.ca/wayward/images/4.png
 
http://www.unlok.ca/wayward/images/5.png
 
== Skill System ==
 
Each skill can raise up to 100%. Skill gain is controlled by successful use of that individual skill. The chance and amount gained for each skill is dependent on the total current skill value. Skills effect many different aspects regarding the action of that skill, for example:
 
'''Mining'''
*Skill value will reduce chance of stamina loss on mining.
*Skill value will increase chance of breaking through rock faster.
*Skill value will increase chance of getting a resource.
*Skill value will effect the finding of new resources not possible at lower skill values.
 
== Story ==
 
You awake to discover yourself no longer in the company of good men and a fine seafaring vessel. Instead you discover yourself in tattered clothing and a pocket full of shoddy items. Treasure... you remember something about treasure.
 
== Changes in Alpha 1.1 ==
 
*Tons of bug and performance fixes.
*More equipment, more items, more enemies, more sounds, more crafting, more environments.
*Monsters now have corpses that can be carved for resources.
*You can now rest with the bedroll.
*Better support for lower resolutions.
*Dialog/window positions now save on your browser.
*You can now skip/wait a turn with the space bar.
*There is now a static and unique map to explore, filled with dungeons and treasures.
*There is a "win" scenario built into the game. Can you discover it?
*Better combat functionality.
*Projectiles and throwing.
*Intelligence has been taken out - Hunger is in!
*Random starting equipment.
*Browser warnings for older browsers.
*Temporary loading/title screen.
*New character look :)
*Hotkeys implemented.
*Tool-tips enabled for items and crafting recipes for more information.
*Much more...
 
== Future Plans ==
 
*Dynamic lighting system.
*Procedurally generated world, caves, towns and dungeons.
*Shallow (walk-able water) and swimming in deeper water.
*Character layers (visually dynamic character equipment).
*Camping/fire (with spread/fuel) system.
*Wall/shelter building.
*Trapping (and trap making) system.
*Smooth movement/scrolling.
*Dynamic water-routing/digging.
*Non-hostile NPCs - Creature Taming.
*Depth (z-axis).
*Full-size/re-sizable view port.
*More crafting, skills, items, enemies, sounds, and environments (happens in each new release).
 
== Developer Video Logs ==


[http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Developer Log Playlist on YouTube]
* [http://www.unlok.ca/category/wayward/ Developer Blog]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Developer Video Log Playlist on YouTube]
* [http://www.unlok.ca/wiki/wayward/ Wayward Wiki]

Revision as of 03:29, 20 April 2012

Wayward
Alpha Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated April 19th, 2012 (Alpha 1.2)
Licensing Source Code Available, Freeware
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

Screenshots

wayward3.png wayward1.png wayward2.png

Controls

WASD, or Arrow Keys: Movement, attacking, resource gathering.

Double Clicking: Try to use an item from your inventory menu.

Single Clicking: Craft an item from the crafting menu.

Right Clicking: Drop (or plant) an item from your inventory on to the ground below you.

Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0: Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.

Dragging/Dropping: Drag and drop an item from your inventory into a proper equipment slot to try to equip it. Sort items in your inventory by dragging and dropping them into place - can be useful to assigning your hotkeys.

Space Bar: Rest or skip a turn. Can be held down for continuous skipping.

Hover Mouse Cursor: Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.

External Links