Difference between revisions of "Hyperbolic Rogue"

From RogueBasin
Jump to navigation Jump to search
m
(updated the information for the new version)
Line 4: Line 4:
|released = 7 Nov 2011
|released = 7 Nov 2011
|relver = 1.0
|relver = 1.0
|updated = 8 Nov 2011
|updated = 17 Mar 2012
|updver = 1.1
|updver = 2.1
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]]
|licensing = GNU GPL v2
|licensing = GNU GPL v2
|interface = [[ASCII]], [[Tiles]]
|interface = hyperbolic [[ASCII]]
|site = http://www.roguetemple.com/z/hyper.php
|site = http://www.roguetemple.com/z/hyper.php
|influences = DROD, [[Frozen Depths]], Dune
|influences = DROD, [[Frozen Depths]], Dune
Line 15: Line 15:
}}
}}


You are a lone adventurer trapped in a strange world. Collect as much treasure as possible before being caught by monsters. The more treasure you collect, the more monsters come to hunt you, as long as you are in the same land type. You can fight most monsters by moving into its location. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that.
You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught by monsters. The more treasure you collect, the more monsters come to hunt you, as long as you are in the same land type. You can fight most monsters by moving into its location. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that.


HyperRogue II features:
HyperRogue II features:
Line 21: Line 21:
* a perspective with objects drawn smaller and smaller as the distance from the PC increases
* a perspective with objects drawn smaller and smaller as the distance from the PC increases
* when the PC moves, the perspective rotates to catch them
* when the PC moves, the perspective rotates to catch them
* seven original worlds to explore, and powerful magical orbs and other objects


The original version (called Hyperbolic Rogue) was an out of challenge 7DRL. It included only one land type, and much less polish. The current version is a big update for the 7DRL Challenge 2012.
The original version (called Hyperbolic Rogue) was an out of challenge 7DRL. It included only one land type, and much less polish. The current version is a big update for the 7DRL Challenge 2012.
Line 28: Line 29:
* [http://roguetemple.com/forums/index.php?topic=1930 Roguetemple thread for the old version]
* [http://roguetemple.com/forums/index.php?topic=1930 Roguetemple thread for the old version]
* [http://www.roguetemple.com/z/hyperrogue.png screenshot from the old version]
* [http://www.roguetemple.com/z/hyperrogue.png screenshot from the old version]
* [http://www.roguetemple.com/z/hyper/hyper-highscore.png screenshot from the new version]

Revision as of 04:31, 17 March 2012

HyperRogue II
7DRL
Developer Z
Theme Mathematics, a bit Minimalist
Influences DROD, Frozen Depths, Dune
Released 7 Nov 2011
Updated 17 Mar 2012
Licensing GNU GPL v2
P. Language C++
Platforms Linux, Windows
Interface hyperbolic ASCII
Game Length ~15 min
Official site of HyperRogue II


You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught by monsters. The more treasure you collect, the more monsters come to hunt you, as long as you are in the same land type. You can fight most monsters by moving into its location. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that.

HyperRogue II features:

  • a new structure of the map (most roguelikes allow 8-directional movement, like Rogue, recently there are many new roguelikes which explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hyperbolic Rogue tries hyperbolic geometry, which is very different)
  • a perspective with objects drawn smaller and smaller as the distance from the PC increases
  • when the PC moves, the perspective rotates to catch them
  • seven original worlds to explore, and powerful magical orbs and other objects

The original version (called Hyperbolic Rogue) was an out of challenge 7DRL. It included only one land type, and much less polish. The current version is a big update for the 7DRL Challenge 2012.

Links