Difference between revisions of "Into the Labyrinth"
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|released = Sep 22 2013 | |released = Sep 22 2013 | ||
|updated = Sep 22 2013 | |updated = Sep 22 2013 | ||
|licensing = | |licensing = Freeware | ||
|language = [[Python]] | |language = [[Python]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] |
Revision as of 16:18, 23 September 2013
Into the Labyrinth | |
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Alpha Project | |
Developer | Badscribbler (tempanon2@gmail.com) |
Theme | Fantasy, Party based |
Influences | Etrian Odyssey, Devil Survivor, SMT games, Diablo, Blood Bowl, Dark Hersey, Call of Cthulhu |
Released | Sep 22 2013 |
Updated | Sep 22 2013 |
Licensing | Freeware |
P. Language | Python |
Platforms | Windows |
Interface | ASCII, keyboard |
Game Length | Demo (10 minutes) |
[Official site of Into the Labyrinth |
A party based Roguelike taking major inspiration from Devil Survivor's single phase of turn based combat and movement. It is still under development and has the basic chassis of how the game will work combat and movement wise.
The ultimate goal of the game is to have a somewhat customized party of somewhat fragile characters that you can send down into the Labyrinth to explore and find new materials to make items with. If the party ever gets destroyed you will have to have other guild members carry on without having to restart the game.
Future releases will have characters gain skills as well as bigger more interesting floors to go through as well as a better injury system. When it gets interesting enough to warrant a save feature it will get one. Otherwise still feeling out how this should work.