Difference between revisions of "Javelin"
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(Version 1.2 (minor release)) |
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|theme = [[List of roguelikes by theme#Fantasy|Fantasy]] | |theme = [[List of roguelikes by theme#Fantasy|Fantasy]] | ||
|released = September 1, 2015 | |released = September 1, 2015 | ||
||relver = 1.0 | |||
|licensing = [[Open source]] ([[GPL]]v2) | |licensing = [[Open source]] ([[GPL]]v2) | ||
|language = [[Java]] | |language = [[Java]] | ||
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|interface = [[Tiles|Graphical Tiles]], [[Keyboard]] | |interface = [[Tiles|Graphical Tiles]], [[Keyboard]] | ||
|site = http://javelinrl.wordpress.com/ | |site = http://javelinrl.wordpress.com/ | ||
||updated = February 29, 2016 | |||
||updated = February | ||updver = 1.2 | ||
||updver = 1. | |||
||influences = [[D&D]], [[Tyrant]] | ||influences = [[D&D]], [[Tyrant]] | ||
||length = Medium | ||length = Medium |
Revision as of 14:03, 29 February 2016
Javelin | |
---|---|
Stable game | |
Developer | Alex Henry |
Theme | Fantasy |
Influences | D&D, Tyrant |
Released | September 1, 2015 (1.0) |
Updated | February 29, 2016 (1.2) |
Licensing | Open source (GPLv2) |
P. Language | Java |
Platforms | Windows, Mac, Linux |
Interface | Graphical Tiles, Keyboard |
Game Length | Medium |
Official site of Javelin |
Javelin is a free open-source single-player role-playing game written in Java that uses d20 as the rule system – also found in Dungeons and Dragons (versions 3.0 and 3.5) and its successor Pathfinder. It draws heavy inspiration from many other video games, from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Final Fantasy series.
Features
- True artificial intelligence with easily customizeable thinking time!
- Uses a d20 (D&D) variant rule system, balancing classic hack-and-slash with a more dynamic turn sequence!
- Party-based gameplay - control one or more squads, not just a single hero!
- You choose how to level up your team!
- In-game help! Either by pressing h or function keys (F1, F2, F3...)! for the game guides.
Changelog
Version 1.2 (2016-02-29)
* Minor release in response to community feedback on 1.1 * Improved documentation * Minor bugfixes * Breath area now ignores cover * AI cache is now disabled by default (can slow down some systems)
Version 1.1 (2016-02-26)
* Dungeons! * Vehicles! * Portals! * Tournaments! * The Temple of Haxor! * Many new, randomly-generated battle maps! * Lots of UI and AI improvements! * Each town now has a unique selection of items and upgrades * Towns now take a certain amount of time to craft items and train heroes * In-battle power-ups for special battles * A total of 136 monsters, 27 items, 57 upgrades and 25 spells
Links
Screenshots
Click on the images for full-sized versions::