Difference between revisions of "Cardinal Quest II"
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m (→Features: Have been playing this game for 7 years and wanted to mention that there is an endless tower mode (which my my opinion is arguably the best part of CQ2).) |
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* Five slots for special abilities (either class-specific or found) which recharge over time | * Five slots for special abilities (either class-specific or found) which recharge over time | ||
* Deep achievement system with approx. 150 increasingly challenging achievements across 50 achievement ranks | * Deep achievement system with approx. 150 increasingly challenging achievements across 50 achievement ranks | ||
* Endless tower mode that scales in difficulty the higher your character gets | |||
== Screenshot (iOS) == | == Screenshot (iOS) == |
Latest revision as of 01:09, 2 February 2022
Cardinal Quest II | |
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Stable game | |
Developer | Randomnine |
Theme | Fantasy, Arcade |
Influences | Cardinal Quest, Diablo II, Dark Souls |
Released | 2014 March 19 (1.0) |
Updated | 2015 Feb 27 (1.1) |
Licensing | Commercial |
P. Language | HaXe |
Platforms | iOS, Flash |
Interface | Tiles, Keyboard, Mouse |
Game Length | 5+ hours (1-2 hours per Act) |
Official site of Cardinal Quest II |
Cardinal Quest II is a coffeebreak roguelike
Cardinal Quest II is a streamlined, combat-oriented roguelike in which the player must fight their way through one of three Acts, levelling up and acquiring items and skills to confront and defeat that area's tyrant. Though each individual Act is a self-contained game taking just an hour or two to attempt, the game rewards long-term play with three different Acts, three escalating difficulty modes, six classes and a substantial achievement system.
Cardinal Quest II is free-to-play, with in-app purchases to unlock classes and perks faster, on Kongregate.com (as a Flash game) and on iTunes (for iPhone, iPad and iPod Touch).
Based on Cardinal Quest by Ido.
Features
- Simple graphical user interface and four-directional movement
- Streamlined inventory management
- Skill trees for each class so you can customize your character further as they gain experience
- Five slots for special abilities (either class-specific or found) which recharge over time
- Deep achievement system with approx. 150 increasingly challenging achievements across 50 achievement ranks
- Endless tower mode that scales in difficulty the higher your character gets
Screenshot (iOS)
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