Difference between revisions of "Soulash"
m |
m |
||
Line 5: | Line 5: | ||
|released = 03 May 2019 (demo) | |released = 03 May 2019 (demo) | ||
21 June 2019 (alpha) | 21 June 2019 (alpha) | ||
|updated = | |updated = 25 July 2021 | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|licensing = [[Commercial]] | |licensing = [[Commercial]] |
Revision as of 10:41, 25 July 2021
Soulash | |
---|---|
Alpha Project | |
Developer | Artur Śmiarowski |
Theme | Dark Fantasy |
Influences | D&D, Warhammer, American Gods |
Released | 03 May 2019 (demo)
21 June 2019 (alpha) |
Updated | 25 July 2021 |
Licensing | Commercial |
P. Language | C++ |
Platforms | Windows |
Interface | GUI, Keyboard, Mouse |
Game Length | Medium |
Official site of Soulash |
Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world.
Soulash starts a Kickstarter campaign to gather support for a new graphics mod and multiple big features requested over the years, like procedural world generator, factions, servants, building, and more. A new trailer was released to showcase the graphics mod here.
Free graphic demo available on Steam now: https://store.steampowered.com/app/1623210/Soulash/
- Alpha version 0.5 is available since 5th December 2020, there was no new trailer released.
- Alpha version 0.4 is available since 22nd February 2020, there was no new trailer released.
- Alpha version 0.3 is available since 19th October 2019, you can watch the trailer here.
- Alpha version 0.2 is available since 21st June 2019, you can watch the trailer here.
Description
You were once the god-king of the Dreamworld, but a new pantheon of gods dethroned you. Mortals have forgotten about you. The divines drained your soul of its incredible power. As you diminished, your chains were no longer able to hold you. You escaped into the mortal realm seeking revenge and destruction. No deity has set foot here for eons, but you changed everything. Soon new gods will come for you, and the world will burn.
Features
- Open, consistent world built from 170 region maps seamlessly connected together.
- Multiple races and professions with over a 100 animated abilities to choose from during character creation.
- Destructible terrain, your actions change the world as you go through it.
- Dynamic weather system that can affect combat situations.
- Random description generator that adds a little soul to your enemies (for you to steal).
- Loot system with randomized prefixes, suffixes, and artifacts that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
- Survival mechanics based on the requirements of consuming food and water, blood or life essence depending on selected race.
- Crafting mechanics with woodcutting, mining, salvaging, fishing, skinning, and butchering.
- Resource management during combat with stamina and fatigue.
- Modern GUI with buttons and tooltips for every available action.
- Modding support with in-game editors for creating new maps, entities, and spawn groups (ability and animation editors coming in v0.4 major patch).
State of development
An official roadmap from Kickstarter to stable 1.0 release on Steam has been released here You can follow the current state of Soulash development at Twitter