Difference between revisions of "Rogue Frontier"
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{{game-stable| name = Rogue Frontier | {{game-stable| name = Rogue Frontier | ||
|developer = Alex "Archcannon" Chen | |developer = Alex "Archcannon" Chen | ||
|influences = [[Transcendence]] | |influences = [[Transcendence]] | ||
|theme = [[Science fiction]], Space opera | |theme = [[Science fiction]], Space opera | ||
|released = TBA | |released = TBA | ||
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'''Rogue Frontier''' is a real-time space-opera rogue-lite set in an alternate universe of George Moromisato's [[Transcendence]]. In Rogue Frontier, the player is called by a 'Voice' (a galactic deity) known as The Orator to leave home, travel across star systems to a place called the Celestial Center, and fight the forces of a Voice known as The Dictator. During the journey, the player will need to cross active conflict zones between the United Constellation and its many enemies. | '''Rogue Frontier''' is a real-time space-opera rogue-lite set in an alternate universe of George Moromisato's [[Transcendence]]. In Rogue Frontier, the player is called by a 'Voice' (a galactic deity) known as The Orator to leave home, travel across star systems to a place called the Celestial Center, and fight the forces of a Voice known as The Dictator. During the journey, the player will need to cross active conflict zones between the United Constellation and its many enemies. | ||
Compared to the source material, Rogue Frontier has more emphasis on persistence and simulation - factions actively engage in warfare; characters travel between systems; systems update even while the player is somewhere else. Most resources and their sources (e.g. enemies) are non-renewable. Taking inspiration from Breath of the Wild, Rogue Frontier also features a | Compared to the source material, Rogue Frontier has more emphasis on persistence and simulation - factions actively engage in warfare; characters travel between systems; systems update even while the player is somewhere else. Most resources and their sources (e.g. enemies) are non-renewable. Taking inspiration from Breath of the Wild, Rogue Frontier also features a light amount of weapon durability. As an ASCII-style game, Rogue Frontier has a strong emphasis on animation and aesthetics. | ||
Rogue Frontier is currently in Alpha stage and supported entirely by one programmer's free time. | Rogue Frontier is currently in Alpha stage and supported entirely by one programmer's free time. | ||
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[[Category: | [[Category:Alpha projects]] [[Category:Open source]] |
Revision as of 02:42, 28 July 2022
Rogue Frontier | |
---|---|
Stable game | |
Developer | Alex "Archcannon" Chen |
Theme | Science fiction, Space opera |
Influences | Transcendence |
Released | TBA ({{{relver}}}) |
Updated | TBA ({{{updver}}}) |
Licensing | Open Source, non-commercial |
P. Language | C-Sharp |
Platforms | Windows, Mac, Linux |
Interface | ASCII, Keyboard, Graphical tiles |
Game Length | TBD |
Official site of Rogue Frontier |
Rogue Frontier is a real-time space-opera rogue-lite set in an alternate universe of George Moromisato's Transcendence. In Rogue Frontier, the player is called by a 'Voice' (a galactic deity) known as The Orator to leave home, travel across star systems to a place called the Celestial Center, and fight the forces of a Voice known as The Dictator. During the journey, the player will need to cross active conflict zones between the United Constellation and its many enemies.
Compared to the source material, Rogue Frontier has more emphasis on persistence and simulation - factions actively engage in warfare; characters travel between systems; systems update even while the player is somewhere else. Most resources and their sources (e.g. enemies) are non-renewable. Taking inspiration from Breath of the Wild, Rogue Frontier also features a light amount of weapon durability. As an ASCII-style game, Rogue Frontier has a strong emphasis on animation and aesthetics.
Rogue Frontier is currently in Alpha stage and supported entirely by one programmer's free time.