Difference between revisions of "Roguelike Development"
Jump to navigation
Jump to search
(Added 'Data structures for the map') |
|||
Line 15: | Line 15: | ||
* [[Icons in Roguelikes]] - [[The Sheep]] | * [[Icons in Roguelikes]] - [[The Sheep]] | ||
* [[Aspects of playing]] - [[The Sheep]] | * [[Aspects of playing]] - [[The Sheep]] | ||
* [[Data | * [[Data structures for the map]] - [[The Sheep]] | ||
== Related Links == | == Related Links == |
Revision as of 17:07, 11 June 2005
Articles
- Portability Issues
- Line of Sight
- Field of Vision
- Magic Tower - R Dan Henry & Archibald
- RL Terrian - R Dan Henry
- RL Themes in an Ordered List - R Dan Henry
- Fractals - LeonTorres
- Horror in Roguelike Games - Kornel Kisielewicz
- Horror in Roguelike Games, Part I : Gore - Kornel Kisielewicz
- Third dimension in an ASCII-based roguelike - Kornel Kisielewicz
- Icons in Roguelikes - The Sheep
- Aspects of playing - The Sheep
- Data structures for the map - The Sheep
Related Links
- Dungeondweller - Roguelike development resources
- Amit’s Game Programming Information - General game programming information
- Simugraph game development library - Roguelike/cRPG articles