Difference between revisions of "The Abyss of Nah-Karr"
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== The Game == | == The Game == | ||
ANK is a roguelike game (similar to [[NetHack]] or [[Angband]]). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made on [[C++]]. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to | ANK is a roguelike game (similar to [[NetHack]] or [[Angband]]). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made on [[C++]]. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles. | ||
== Story == | == Story == | ||
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== Future Changes == | == Future Changes == | ||
Other features I would like to include would be multiplayer (surreal time), surface world, town, wilderness, etc. | Other features I would like to include would be multiplayer (surreal time), surface world, town, wilderness, etc. | ||
== Updates == | |||
I will soon be posting an updat with multiple monsters, bidirectional dungeon movement (up and down) and an inventory. watch this space | |||
== Webpage == | == Webpage == |
Revision as of 16:21, 11 September 2005
The Game
ANK is a roguelike game (similar to NetHack or Angband). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made on C++. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.
Story
Currently, there isn't much of a story for ANK but it will probably be something allong the lines of ... reach the bottom of the dungeon to kill "The Deamon of Nah-Karr" and get the whimsical gem. I will probably also leave it at a cliff hanger as I want to make an expantion pack (probably on the surface of the world). To begin with, though, there won't be much of a story.
Future Changes
Other features I would like to include would be multiplayer (surreal time), surface world, town, wilderness, etc.
Updates
I will soon be posting an updat with multiple monsters, bidirectional dungeon movement (up and down) and an inventory. watch this space
Webpage
The Homepage is: http://members.lycos.co.uk/nahkarr