Difference between revisions of "Neon"

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Neon is a roguelike engine. It features a huge, scrolling overland map, on the same scale as the dungeons. Land and dungeons can be generated randomly or loaded from a data file. Specific games can be created with XML and JavaScript. Included is a simple map editor to make non-random maps.
Neon is a roguelike engine. It features a huge overland map and can be modified with XML and JavaScript.


==Description==
==Description==
===Engine===
Neon is not a single game, but an engine that can run roguelikes. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine.
===Features===
The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 19584 x 13152 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen.
Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can still be created, but the implementation is still somewhat awkward.

Revision as of 20:55, 12 September 2007

Neon roguelike engine
Alpha Project
Developer mdriesen
Theme
Influences The Elder Scrolls, ADOM
Released 28th of august 2007
Updated
Licensing GPL
P. Language English
Platforms Java 6
Interface text
Game Length
Official site of Neon roguelike engine


Neon is a roguelike engine. It features a huge overland map and can be modified with XML and JavaScript.

Description

Engine

Neon is not a single game, but an engine that can run roguelikes. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine.

Features

The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 19584 x 13152 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can still be created, but the implementation is still somewhat awkward.