Difference between revisions of "Neon"
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The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 19584 x 13152 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. | The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 19584 x 13152 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. | ||
Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can be created, but the implementation is still somewhat awkward. | Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can be created, but the implementation is still somewhat awkward. | ||
==Current work== |
Revision as of 21:53, 20 February 2008
Neon roguelike engine | |
---|---|
Alpha Project | |
Developer | mdriesen |
Theme | |
Influences | The Elder Scrolls, ADOM |
Released | 28th of august 2007 |
Updated | 7 Oct 2007 - 0.1.0 |
Licensing | GPL |
P. Language | Java, JavaScript |
Platforms | Java 6 |
Interface | Unicode |
Game Length | |
Official site of Neon roguelike engine |
Neon is a roguelike engine. It features a huge overland map and can be modified with XML and JavaScript.
Description
Engine
Neon is not a single game, but an engine that can run roguelikes. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine.
Features
The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 19584 x 13152 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can be created, but the implementation is still somewhat awkward.