Difference between revisions of "Cracks and Crevices"

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''Cracks and Crevices'' is a graphical ascii roguelike game written by Stu, using SDL. It takes ideas from my other roguelikes like Underdark and SRL.
''Cracks and Crevices'' is a graphical ascii roguelike game written by Stu, using [[SDL]]. It takes ideas from my other roguelikes like [[Underdark]] and [[SRL]].


The originaly idea was to keep things simple in order to create an actual working game instead of a huge mountain of ideas that never get implemented or see the light of day.
The originaly idea was to keep things simple in order to create an actual working game instead of a huge mountain of ideas that never get implemented or see the light of day.


Its designed to not be so hardcore as Nethack and Crawl but not be as easy as Larn. It does provide help for the beginner and cue's when the game starts.
Its designed to not be so hardcore as [[NetHack]] and [[Crawl]] but not be as easy as [[Larn]]. It does provide help for the beginner and cue's when the game starts.


== Current Status ==
== Current Status ==

Revision as of 04:35, 1 March 2008

Cracks and Crevices
Alpha Project
Developer Stu George
Theme Fantasy
Influences Underdark
Released 24.02.07
Updated 18.02.08
Licensing GPL
P. Language C
Platforms Windows, Linux
Interface Graphical ascii tiles, Keyboard
Game Length short
Official site of Cracks and Crevices


Cracks and Crevices is a graphical ascii roguelike game written by Stu, using SDL. It takes ideas from my other roguelikes like Underdark and SRL.

The originaly idea was to keep things simple in order to create an actual working game instead of a huge mountain of ideas that never get implemented or see the light of day.

Its designed to not be so hardcore as NetHack and Crawl but not be as easy as Larn. It does provide help for the beginner and cue's when the game starts.

Current Status

0.4 has many changes

  • BIG Rewrote mainloop code (fixed some subtle round bugs).
  • Rounds now work properly for all NPC's and the PC
  • Timers work correctly
  • Rewrote attribute code
  • Gold drops on floor now
  • Monsters die correctly!
  • Initial quest time shortened to make it more attainable.
  • Messages are now counted and displayed as Msg (x) if repeated to stop cluttering the display.
  • Remove character dump when starting a new game
  • Dont save character dump when saving game
  • Stopped monsters and drops from appearing in the message window (doh!)
  • Stopped saving from doing an explicit call to exit instead of falling through the game loop like quit does, which revealed some mem leaks that were plugged.
  • Gold drops were dropping underneath the player not monster!
  • Spells in spellbooks
  • Start spell when buying first spellbook
  • Attack/Target Cycling/Cast Spell commands
  • Implemented 99% of the spell attributes
  • Casting spells now works! (no whizzbang animation. it just works)
  • auto pickup working
  • Pickup key words
  • Fixed : When selling item, unequip it automatically
  • Added circular fov for easy games
  • Bumpbed facing fov for medium + hard games
  • Added leveling up
  • Added ctrl-c as break all from program
  • Added ESC as means to close out most all dialogues
  • Made some defaults sane (no mixing cursor + keypad)