Difference between revisions of "DemiseRL"
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{{game-beta|name = DemiseRL | {{game-beta|name = DemiseRL | ||
|developer = [[Corremn]] | |developer = [[Corremn]] | ||
|influences = | |influences = everything | ||
|theme = | |theme = Unknown | ||
|released = | |released = | ||
|language = [[Cpp]] OpenGL | |language = [[Cpp]] OpenGL | ||
|platforms = [[Windows]] | |platforms = [[Windows]] |
Revision as of 10:22, 7 May 2008
DemiseRL | |
---|---|
Beta Project | |
Developer | Corremn |
Theme | Unknown |
Influences | everything |
Released | |
Updated | {{{updated}}} |
Licensing | Closed Source Freeware |
P. Language | Cpp OpenGL |
Platforms | Windows |
Interface | ASCII |
Game Length | {{{length}}} |
Official site of DemiseRL |
About
From misery spawns heros, welcome to the world of Demise. Where even the lowest peasant can make a difference, most dont however.
DemiseRL is my big roguelike project. I use its engine in all my games. Not much can really be said about it yet as I dont know much about it my self.
Progress
Since its first demo release in 2006 the engine is undergoing a major rewrite (the bane of all roguelikes). However progression is going well.
Look for a tech demo release sometime in 2008.