Difference between revisions of "Neon"

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|influences = The Elder Scrolls, ADOM
|influences = The Elder Scrolls, ADOM
|released = 2007 Aug 28
|released = 2007 Aug 28
|updated = 2008 Jul 27 - 0.2.0
|updated = 2008 Aug 3 - 0.2.1
|licensing = GPL
|licensing = GPL
|language = Java, JavaScript
|language = Java, JavaScript
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==Current work==
==Current work==
===Engine===
===Magic===
The finite state machine powering the game is getting a major overhaul. This should make it easier to add/improve several features.
The magic system is being improved with enchanted items, more spell effects and an in-game spell maker.

Revision as of 19:49, 3 August 2008

Neon roguelike engine
Alpha Project
Developer mdriesen
Theme
Influences The Elder Scrolls, ADOM
Released 2007 Aug 28
Updated 2008 Aug 3 - 0.2.1
Licensing GPL
P. Language Java, JavaScript
Platforms Java 6
Interface Unicode
Game Length
Official site of Neon roguelike engine


Neon is a roguelike engine. It features a huge overland map and can be modified with XML and JavaScript.

Description

Engine

Neon is not a single game, but an engine that can run roguelikes. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine. This allows anyone to make their own roguelike without the need to write code.

Maps

The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 19584 x 13152 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can be created, but the implementation is still somewhat awkward.

Current work

Magic

The magic system is being improved with enchanted items, more spell effects and an in-game spell maker.