Difference between revisions of "Melee"
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Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage can be reduced by worn armor. | Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage can be reduced by worn armor. | ||
Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat. | |||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 08:43, 5 January 2009
Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage can be reduced by worn armor.
Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat.